Installation-Howto



1. Delete Unreal.ini in Unreal/System folder

2. Extract all files into Unreal/System

3. Set in Advanced Options / Drivers / GameRenderDevice / Opengl Support

4. For OpenGL : Check your desktop color depth ! In most cases OpenGL will use the desktop color depth by default, so you should choose 32 bpp for best results !

These are the setting which you should find in your Unreal.ini


[OpenGLDrv.OpenGLRenderDevice]
UseS3TC=1
UseTNT=0
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=1
DetailMax=3
DisableSpecialDT=0
UseTrilinear=False
MaxAnisotropy=0
SupportsLazyTextures=0

[D3DDrv.D3DRenderDevice]
Translucency
VolumetricLighting
ShinySurfaces
Coronas
HighDetailActors
UseMipmapping
UseTrilinear
UseMultitexture
UsePageFlipping
UsePalettes
UseFullscreen
UseGammaCorrection
DetailTextures
Use3dfx
UseTripleBuffering
UsePrecache
Use32BitTextures

Here are a few tips and hints (some of the commands are not in the ini because normaly they are not needed, if you need them, add them to the ini file:


Use S3TC : set to 1 for support for compressed textures. If you know any way to import the UT textures from the CD, let me know

UseTNT : Workarround for buggy drivers, use if u got 1 fps or if you have display problems.

DetailMax : set the depth of the detail texture, 3 is default, but you can
try different values for performance/eye candy

DisableSpecialDT : disable special detail texture rendering method, 0 is
default, try setting to 1 if you have problem with detail textures

Use444Textures : For real low-end grafix cards.

MaxAnisotropy : maximum level of anisotropy used

RefreshRate : Use this command only if you have problems with the refresh rate the game uses.

DoPrecache : doesn't seem to work... (never needed it...)



Report bugs and comments to Smirftsch@oldunreal.com

OpenGL

Revision History :
2.1.0.0
First Release

2.1.0.1
Fixed Detailed Textures Support

2.1.0.2
Added support for adjustable details (number of detail textures applied) for detailtextures

2.1.0.3 small improvements

2.1.0.4 Blackscreen bugfix

D3D
1.0.0.1
First Release


