//  magnus's 
// 
//      /U      //  ///T////   
//     //      //     //   
//    //      //     //    Unreal Tournament 2003
//   //      //     //      Full Configuration EXEC File 
//   \\     //     //        Graphic,Sound,Control Options and many more...
//    \\__ //     //         
// 
//  
//  ============================================================================
//
//  Created by: Anton "mAgnuS" Simonov  
//  Date of creation: 16.02.2003                            
//  Russia, Tyumen
//
//  *************************************************************
//  ! Execute file in game please - when all packages're loaded !
//  *************************************************************
//
//  - 21.02.2003 - 
//  Most setup commands're banned because now i use user.ini + exec config type
//

say magnus's UT config is loading...

//                            *** PLAYER CONTROL KEYS ***                            //

//set Engine.Input A StrafeLeft
//set Engine.Input B SwitchWeapon 6
//set Engine.Input C SwitchWeapon 5
//set Engine.Input D StrafeRight
//set Engine.Input E SwitchToLastWeapon
//set Engine.Input F Scope
//set Engine.Input G SwitchWeapon 7
//set Engine.Input H 
//set Engine.Input I 
//set Engine.Input j Taunt pthrust
//set Engine.Input K Taunt asssmack
//set Engine.Input L Taunt throatcut
//set Engine.Input M BasePath 0
//set Engine.Input N BasePath 1
//set Engine.Input O 
//set Engine.Input P 
//set Engine.Input Q SwitchToBestWeapon
//set Engine.Input R SwitchWeapon 8
//set Engine.Input S MoveBackward
//set Engine.Input T SwitchWeapon 10
//set Engine.Input U Use
//set Engine.Input V SpeechMenuToggle
//set Engine.Input W MoveForward
//set Engine.Input X SwitchWeapon 1
//set Engine.Input Y Talk
//set Engine.Input Z SwitchWeapon 4

//set Engine.Input 0 SwitchWeapon 0
//set Engine.Input 1 SwitchWeapon 1
//set Engine.Input 2 SwitchWeapon 2
//set Engine.Input 3 SwitchWeapon 3
//set Engine.Input 4 SwitchWeapon 4
//set Engine.Input 5 SwitchWeapon 5
//set Engine.Input 6 SwitchWeapon 6
//set Engine.Input 7 SwitchWeapon 7
//set Engine.Input 8 SwitchWeapon 8
//set Engine.Input 9 SwitchWeapon 9

//set Engine.Input F1 ShowScores
//set Engine.Input F2 ServerInfo
//set Engine.Input F3 ShowStats
//set Engine.Input F4 ToggleBehindView
//set Engine.Input F5 ToggleFreeCam
//set Engine.Input F6 Stat Net
//set Engine.Input F7 MENU
//set Engine.Input F8 NextStats
//set Engine.Input F9 shot
//set Engine.Input F10 Cancel
//set Engine.Input F11 writetolog
//set Engine.Input F12 suicide

//set Engine.Input Alt SwitchWeapon 9
//set Engine.Input Backslash ThrowWeapon
//set Engine.Input Backspace ThrowWeapon
//set Engine.Input CapsLock LookToggle
//set Engine.Input Comma StrafeLeft
//set Engine.Input Ctrl Walking
//set Engine.Input Delete
//set Engine.Input Down
//set Engine.Input End 
//set Engine.Input Enter InventoryActivate
//set Engine.Input Equals GrowHUD
//set Engine.Input Escape ShowMenu
//set Engine.Input GreySlash
//set Engine.Input GreyStar
//set Engine.Input home
//set Engine.Input Insert
//set Engine.Input LControl 
//set Engine.Input Left 
//set Engine.Input LeftBracket InventoryPrevious
//set Engine.Input LShift 
//set Engine.Input Minus ShrinkHUD
//set Engine.Input PageDown 1-person
//set Engine.Input PageUp 3-person
//set Engine.Input Pause Pause
//set Engine.Input Period StrafeRight
//set Engine.Input PrintScrn
//set Engine.Input RControl
//set Engine.Input Right 
//set Engine.Input RightBracket InventoryNext
//set Engine.Input RShift 
//set Engine.Input ScrollLock 
//set Engine.Input Select 
//set Engine.Input Semicolon Taunt gesture_point
//set Engine.Input Separator 
//set Engine.Input Shift Duck
//set Engine.Input SingleQuote 
//set Engine.Input Slash NextWeapon
//set Engine.Input Space Jump
//set Engine.Input Tab NextWeapon
//set Engine.Input Tilde ConsoleToggle
//set Engine.Input Up 

//set Engine.Input LeftMouse Fire
//set Engine.Input MiddleMouse 
//set Engine.Input RightMouse AltFire
//set Engine.Input MouseWheelDown SwitchWeapon 6
//set Engine.Input MouseWheelUp Turn180
//set Engine.Input MouseX MouseXAlias
//set Engine.Input MouseY MouseYAlias

//set Engine.Input NumLock 
//set Engine.Input NumPad0 speech ACK 2
//set Engine.Input NumPad1 speech ORDER 2
//set Engine.Input NumPad2 speech ORDER 3
//set Engine.Input NumPad3 speech ORDER 0
//set Engine.Input NumPad4 speech ORDER 4
//set Engine.Input NumPad5 speech OTHER 12
//set Engine.Input NumPad6 speech OTHER 13
//set Engine.Input NumPad7 speech ORDER 10
//set Engine.Input NumPad8 speech OTHER 14
//set Engine.Input NumPad9 speech OTHER 9
//set Engine.Input NumPadPeriod speech FRIENDLYFIRE 0
//set Engine.Input GreyMinus
//set Engine.Input GreyPlus

//say player control keys loaded

//                             *** PLAYER PREFERENCES ***                               //

//name mAgnuS[ut
//set Engine.PlayerController bNeverSwitchOnPickup false
//set Engine.PlayerController bNoVoiceMessages False
//set Engine.PlayerController bNoVoiceTaunts false
//set Engine.PlayerController bNoAutoTaunts false
//set Engine.PlayerController bAutoTaunt false
//set Engine.PlayerController bNoMatureLanguage false
//set Engine.PlayerController AimingHelp 0.000000
//set Engine.PlayerController DesiredFov 95.000000
//set Engine.PlayerController DefaultFov 95.000000
//set Engine.PlayerController MaxTimeMargin 1.000000
//set Engine.PlayerController bLookUpstairs false
//set Engine.PlayerController bSnapToLevel false
//set Engine.PlayerController bAlwaysMouseLook true
//set Engine.PlayerController bKeyboardLook true
//set Engine.PlayerController bAlwaysLevel false
//set Engine.PlayerController EnemyTurnSpeed 45000
//set Engine.PlayerController InputClass Class'Engine.PlayerInput'
//set Engine.PlayerController Handedness 1.000000
//set Engine.Controller Handedness 2.000000
//set Engine.PlayerController TeamBeaconMaxDist 4000
//set Engine.PlayerController TeamBeaconPlayerInfoMaxDist 1200
//set Engine.PlayerController TeamBeaconTexture TeamSymbols.TeamBeaconT
//set Engine.PlayerController TeamBeaconCustomColor 0,255,255,255
//set Engine.PlayerController TeamBeaconUseCustomColor True
//set Engine.PlayerController MaxResponseTime 0.5
//set Engine.PlayerController AnnouncerVolume 4
//set Engine.PlayerController AnnouncerLevel 2
//set Engine.PlayerController bDynamicNetSpeed True
//set Engine.PlayerInput bInvertMouse false
//set Engine.PlayerInput MouseSensitivity 1.500000               // - mouse sensitivity - for targeting now (still testing) - at least 50% headshots (with ball mouse yo)
//set XInterface.GUIController MenuMouseSens 1.25                // 
//set Engine.PlayerInput MouseSmoothingMode 1                    // Note: this settings only for
//set Engine.PlayerInput MouseSmoothingStrength 0.300000         //       non-optical mouse,
//set Engine.PlayerInput MouseSamplingTime 0.008333              //       because i don't have 
//set Engine.PlayerInput bEnableDodging true                     //       the optical one :\
//set Engine.PlayerInput DoubleClickTime 0.300000                //
//set Engine.PlayerInput MouseAccelThreshold 0.000000            // - not used 
//set UnrealGame.UnrealPawn bPlayerShadows True
//set UnrealGame.DemoRecSpectator EnemyTurnSpeed 45000
//set UnrealGame.DemoRecSpectator InputClass Class'Engine.PlayerInput'
set UnrealGame.TeamVoicePack bShowMessageText true
//set XGame.xPawn bPlayOwnFootsteps false
//set Engine.PlayerController bEnablePickupForceFeedback False
//set Engine.PlayerController bEnableWeaponForceFeedback False
//set Engine.PlayerController bEnableDamageForceFeedback False
//set Engine.PlayerController bEnableGUIForceFeedback False
//
//say player preferences loaded

//                    *** HEAD-UP-DISPLAY, CROSSHAIR & CONSOLE ***                   //

//set Engine.Hud bHideHUD false
//set Engine.Hud bShowDebugInfo false
//set Engine.Hud bShowBadConnectionAlert true
//set Engine.Hud bShowPersonalInfo true
//set Engine.Hud bShowPoints true
//set Engine.Hud bShowWeaponBar true
//set Engine.Hud bShowWeaponInfo true
//set Engine.Hud bShowPortrait false
//set Engine.Hud HudScale 1.000000
//set Engine.Hud HudCanvasScale 1.000000
//set Engine.Hud HudOpacity 204.000000
//set Engine.Hud bCrosshairShow true
//set Engine.Hud CrossHairColor 255,0,0,255
//set Engine.Hud CrossHairOpacity 0.900000
//set Engine.Hud CrossHairScale 1.000000
//set Engine.Hud CrossHairStyle 12
//set Engine.Hud bMessageBeep true
//set Engine.Hud ConsoleMessageCount 4
//set Engine.Hud ConsoleFontSize 5
//set Engine.Hud MessageFontOffset 0
//set Engine.Hud bNoEnemyNames false
//set Engine.Pawn Bob 0.000000
//set Engine.Pawn bWeaponBob false
//set XInterface.HudBDeathMatch bHideHUD False
set XInterface.HudBase bHideWeaponName False
set PlayerNameMessage posY 0.8
//set Engine.Hud ConsoleColor 255,253,216,153
//set Engine.Console TimeBeforeReboot 5.000000
//set XInterface.ExtendedConsole bSpeechMenuUseMouseWheel true
//set xInterface.ExtendedConsole ConsoleHotKey 192
//set xInterface.ExtendedConsole bSpeechMenuUseLetters False
//set xInterface.ExtendedConsole SMOriginX 0.010000
//set xInterface.ExtendedConsole SMOriginY 0.300000
//set xInterface.ExtendedConsole MaxScrollbackSize 128

//say HUD and console preferences loaded

//                            *** SOME GRAPHIC OPTIONS ***                           //

//set WinDrv.WindowsClient Brightness 0.800000 
//set WinDrv.WindowsClient Contrast 0.700000
//set WinDrv.WindowsClient Gamma 0.800000
//set WinDrv.WindowsClient UseJoystick False
//set WinDrv.WindowsClient CaptureMouse True
//set WinDrv.WindowsClient StartupFullscreen True
//set WinDrv.WindowsClient ScreenFlashes False
//set WinDrv.WindowsClient NoLighting False
//set WinDrv.WindowsClient MinDesiredFrameRate 100.000000
//set WinDrv.WindowsClient Decals True
//set WinDrv.WindowsClient Coronas False
//set WinDrv.WindowsClient DecoLayers False
//set WinDrv.WindowsClient Projectors True
//set WinDrv.WindowsClient NoDynamicLights False
//set WinDrv.WindowsClient ReportDynamicUploads False
//set WinDrv.WindowsClient TextureDetailInterface Normal
//set WinDrv.WindowsClient TextureDetailTerrain UltraLow
//set WinDrv.WindowsClient TextureDetailWeaponSkin UltraLow
//set WinDrv.WindowsClient TextureDetailPlayerSkin UltraLow
//set WinDrv.WindowsClient TextureDetailWorld UltraLow
//set WinDrv.WindowsClient TextureDetailRenderMap UltraLow
//set WinDrv.WindowsClient TextureDetailLightmap UltraLow
//set WinDrv.WindowsClient TextureMaxLOD 0
//set WinDrv.WindowsClient TextureMinLOD 0
//set WinDrv.WindowsClient NoFractalAnim False
//set Engine.LevelInfo PhysicsDetailLevel PDL_High

//say video preferences loaded

//                             *** SOME SOUND OPTIONS ***                            //

// Choose supported audio driver (UseDefaultDriver by default):

//set ALAudio.ALAudioSubsystem UseEAX False
//set ALAudio.ALAudioSubsystem Use3DSound False
//set ALAudio.ALAudioSubsystem UseDefaultDriver True
//set ALAudio.ALAudioSubsystem CompatibilityMode False
//set ALAudio.ALAudioSubsystem UsePrecache True
//set ALAudio.ALAudioSubsystem ReverseStereo false
//set ALAudio.ALAudioSubsystem Channels 32
//set ALAudio.ALAudioSubsystem MusicVolume 0.100000
//set ALAudio.ALAudioSubsystem AmbientVolume 0.300000
//set ALAudio.ALAudioSubsystem SoundVolume 1.000000
//set ALAudio.ALAudioSubsystem DopplerFactor 1.000000
//set ALAudio.ALAudioSubsystem Rolloff 0.500000
//set ALAudio.ALAudioSubsystem TimeBetweenHWUpdates 15.000000
//set ALAudio.ALAudioSubsystem DisablePitch False
//set ALAudio.ALAudioSubsystem LowQualitySound False
//set Engine.AmbientSound AmbientVolume 0.25

//say audio preferences loaded

//                                *** NET SERVER ***                                 //
// - not needed -
//set Engine.GameReplicationInfo ServerName Magnus Standart Maps Server
//set Engine.GameReplicationInfo ShortName UT2-RussianServer 
//set Engine.GameReplicationInfo ServerRegion 8
//set Engine.GameReplicationInfo AdminName mAgnuS
//set Engine.GameReplicationInfo AdminEmail magnus2k@t72.ru
//set Engine.GameReplicationInfo MOTDLine1 Welcome to ut2k3 server. 
//set Engine.GameReplicationInfo MOTDLine2 GL 4 u
//set Engine.GameReplicationInfo MOTDLine3
//set Engine.GameReplicationInfo MOTDLine4

//                             *** WEAPONS IMPROWMENT ***                            //

set XWeapons.TransLauncher Priority 1
set XWeapons.ShieldGun Priority 2
set XWeapons.AssaultRifle Priority 3
set XWeapons.BioRifle Priority 4
set XWeapons.LinkGun Priority 5
set XWeapons.ShockRifle Priority 6
set XWeapons.SniperRifle Priority 7
set XWeapons.RocketLauncher Priority 8
set XWeapons.Minigun Priority 9
set XWeapons.FlakCannon Priority 10
set XWeapons.Painter Priority11
set XWeapons.Redeemer Priority 12
set XWeapons.BallLauncher Priority 13

set XWeapons.TransLauncher ExchangeFireModes 0
set XWeapons.ShieldGun ExchangeFireModes 0
set XWeapons.AssaultRifle ExchangeFireModes 0
set XWeapons.ShockRifle ExchangeFireModes 0
set XWeapons.LinkGun ExchangeFireModes 0
set XWeapons.BioRifle ExchangeFireModes 0
set XWeapons.Minigun ExchangeFireModes 1
set XWeapons.FlakCannon ExchangeFireModes 0
set XWeapons.RocketLauncher ExchangeFireModes 1
set XWeapons.SniperRifle ExchangeFireModes 0
set XWeapons.Painter ExchangeFireModes 0
set XWeapons.Redeemer ExchangeFireModes 0
set XWeapons.BallLauncher ExchangeFireModes 0

set XWeapons.LinkBeamEffect mWaveShift 0.0 
set XWeapons.LinkBeamEffect mWaveFrequency 0.0 
set XWeapons.LinkBeamEffect mRegenDist 50000.0 
set XWeapons.LinkBeamEffect mColorRange (B=50,G=50,R=50) 
set XWeapons.LinkBeamEffect mSizeRange 25.0 
set XWeapons.LinkBeamEffect mMaxParticles 10
set XWeapons.LinkFire shakeoffsetmag 0,0,0
set XWeapons.LinkFire shakeoffsetrate 0,0,0
set XWeapons.LinkFire shakeoffsetTime 0
set XWeapons.LinkFire shakeRotmag 0,0,0
set XWeapons.LinkFire shakeRotRate 0,0,0
set XWeapons.LinkFire shakeRottime 0
set XWeapons.LinkAltFire shakeoffsetmag 0,0,0
set XWeapons.LinkAltFire shakeoffsetrate 0,0,0
set XWeapons.LinkAltFire shakeoffsetTime 0
set XWeapons.LinkAltFire shakeRotmag 0,0,0
set XWeapons.LinkAltFire shakeRotRate 0,0,0
set XWeapons.LinkAltFire shakeRottime 0

set XWeapons.AssaultFire shakeoffsetmag 0,0,0
set XWeapons.AssaultFire shakeoffsetrate 0,0,0
set XWeapons.AssaultFire shakeoffsetTime 0
set XWeapons.AssaultFire shakeRotmag 0,0,0
set XWeapons.AssaultFire shakeRotRate 0,0,0
set XWeapons.AssaultFire shakeRottime 0
set XWeapons.AssaultGrenade shakeoffsetmag 0,0,0
set XWeapons.AssaultGrenade shakeoffsetrate 0,0,0
set XWeapons.AssaultGrenade shakeoffsetTime 0

set XWeapons.MinigunFire shakeoffsetmag 0,0,0
set XWeapons.MinigunFire shakeoffsetrate 0,0,0
set XWeapons.MinigunFire shakeoffsetTime 0
set XWeapons.MinigunFire shakeRotmag 0,0,0
set XWeapons.MinigunFire shakeRotRate 0,0,0
set XWeapons.MinigunFire shakeRottime 0
set XWeapons.MinigunAltFire shakeoffsetmag 0,0,0
set XWeapons.MinigunAltFire shakeoffsetrate 0,0,0
set XWeapons.MinigunAltFire shakeoffsetTime 0
set XWeapons.MinigunAltFire shakeRotmag 0,0,0
set XWeapons.MinigunAltFire shakeRotRate 0,0,0
set XWeapons.MinigunAltFire shakeRottime 0

set XWeapons.ShockBeamFire shakeoffsetmag 0,0,0
set XWeapons.ShockBeamFire shakeoffsetrate 0,0,0
set XWeapons.ShockBeamFire shakeoffsetTime 0
set XWeapons.ShockBeamFire shakeRotmag 0,0,0
set XWeapons.ShockBeamFire shakeRotRate 0,0,0
set XWeapons.ShockBeamFire shakeRottime 0
set XWeapons.ShockProjFire shakeRotmag 0,0,0
set XWeapons.ShockProjFire shakeRotRate 0,0,0
set XWeapons.ShockProjFire shakeRottime 0
set XWeapons.ShockProjFire shakeoffsetmag 0,0,0
set XWeapons.ShockProjFire shakeoffsetrate 0,0,0
set XWeapons.ShockProjFire shakeoffsetTime 0

set XWeapons.FlakFire shakeoffsetmag 0,0,0
set XWeapons.FlakFire shakeoffsetrate 0,0,0
set XWeapons.FlakFire shakeoffsetTime 0
set XWeapons.FlakFire shakeRotmag 0,0,0
set XWeapons.FlakFire shakeRotRate 0,0,0
set XWeapons.FlakFire shakeRottime 0
set XWeapons.FlakAltFire shakeoffsetmag 0,0,0
set XWeapons.FlakAltFire shakeoffsetrate 0,0,0
set XWeapons.FlakAltFire shakeoffsetTime 0
set XWeapons.FlakAltFire shakeRotmag 0,0,0
set XWeapons.FlakAltFire shakeRotRate 0,0,0
set XWeapons.FlakAltFire shakeRottime 0

set XWeapons.RocketFire shakeoffsetmag 0,0,0
set XWeapons.RocketFire shakeoffsetrate 0,0,0
set XWeapons.RocketFire shakeoffsetTime 0
set XWeapons.RocketFire shakeRotmag 0,0,0
set XWeapons.RocketFire shakeRotRate 0,0,0
set XWeapons.RocketFire shakeRottime 0
set XWeapons.RocketMultiFire shakeoffsetmag 0,0,0
set XWeapons.RocketMultiFire shakeoffsetrate 0,0,0
set XWeapons.RocketMultiFire shakeoffsetTime 0
set XWeapons.RocketMultiFire shakeRotmag 0,0,0
set XWeapons.RocketMultiFire shakeRotRate 0,0,0
set XWeapons.RocketMultiFire shakeRottime 0
set XEffects.RocketTrailSmoke mMaxParticles 0

set XWeapons.SniperFire NumArcs 0
set XWeapons.SniperFire shakeoffsetmag 0,0,0
set XWeapons.SniperFire shakeoffsetrate 0,0,0
set XWeapons.SniperFire shakeoffsetTime 0
set XEffects.LightningCharge mMaxParticles 1
set XEffects.LightningBolt mMaxParticles 1
set XWeapons.SniperRifle innerArrowsX 10.000000
set XWeapons.SniperRifle innerArrowsy 10.000000
set XWeapons.SniperRifle focusX 0.0 	

say weapons improvments loaded

//                          *** ALIASES & PLAYER OPTIONS ***                           //
// Copy these text to your User.ini file before executing configuration file (sorry, don't know yet how to set character and team)
// Important note: some aliases commands don't functional in NetGames on client side machine

[DefaultPlayer]
Name=magnus[ut
Class=Engine.Pawn
Character=Gorge
team=255

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias="Fire")
Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire")
Aliases[2]=(Command="Axis aBaseY  Speed=+300.0",Alias="MoveForward")
Aliases[3]=(Command="Axis aBaseY  Speed=-300.0",Alias="MoveBackward")
Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias="TurnLeft")
Aliases[5]=(Command="Axis aBaseX  Speed=+40.0",Alias="TurnRight")
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias="StrafeLeft")
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias="StrafeRight")
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias="Jump")
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias="Duck")
Aliases[10]=(Command="Button bLook",Alias="look")
Aliases[11]=(Command="Toggle bLook",Alias="LookToggle")
Aliases[12]=(Command="ActivateItem",Alias="InventoryActivate")
Aliases[13]=(Command="NextItem",Alias="InventoryNext")
Aliases[14]=(Command="PrevItem",Alias="InventoryPrevious")
Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias="LookUp")
Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias="LookDown")
Aliases[17]=(Command="Button bSnapLevel",Alias="CenterView")
Aliases[18]=(Command="Button bRun",Alias="Walking")
Aliases[19]=(Command="Button bStrafe",Alias="Strafe")
Aliases[20]=(Command="NextWeapon",Alias="NextWeapon")
Aliases[21]=(Command="Count bXAxis | Axis aMouseX Speed 1.000",Alias="MouseXAlias")
Aliases[22]=(Command="Count bYAxis | Axis aMouseY Speed 1.000",Alias="MouseYAlias")
Aliases[23]=(Command="Button bFreeLook",Alias="FreeLook")
Aliases[24]=(Command="ViewClass Pawn",Alias="ViewTeam")
Aliases[25]=(Command="Button bTurnToNearest",Alias="TurnToNearest")
Aliases[26]=(Command="Button bTurn180",Alias="Turn180")
Aliases[27]=(Command="ShowScores|OnRelease ShowScores",Alias="ScoreToggle")
Aliases[28]=(Command="InGameChat",Alias="InGameChat")
Aliases[29]=(Command="ServerInfo",Alias="ServerInfo")
Aliases[30]=(Command="Fov 15 | onrelease fov 95",Alias="Scope")
Aliases[31]=(Command="BehindView 0",Alias="1-person")
Aliases[32]=(Command="BehindView 1",Alias="3-person")
Aliases[33]=(Command="",Alias="None")
Aliases[34]=(Command="SwitchWeapon 9",Alias="LowSens")
Aliases[35]=(Command="SwitchWeapon 7",Alias="HiSens")
Aliases[36]=(Command="",Alias="None")
Aliases[37]=(Command="",Alias="None")
Aliases[38]=(Command="",Alias="None")
Aliases[39]=(Command="",Alias="None")

say magnus's UT config fully loaded 
//  mAgnuS, 2003