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PREY COMMAND LIST
Downloaded from www.TweakGuides.com
Prey Tweak Guide: http://www.tweakguides.com/Prey_1.html
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  aasStats              shows AAS stats
  addarrow              adds a debug arrow
  addChatLine           internal use - core to game chat lines
  addline               adds a debug line
  ai_reactioncheck      spawns a creature and forces him to use a specific reaction
  ai_reactionset        sets the target reaction which will be used for ai_reactioncheck
  assert                assert so you can use debugger
  aviCmdDemo            writes AVIs for a command demo
  aviDemo               writes AVIs for a demo
  aviGame               writes AVIs for the current game
  benchmark             benchmark
  bind                  binds a command to a key
  bindRagdoll           binds ragdoll at the current drag position
  bindunbindtwo         binds a key but unbinds it first if there are more than two binds
  blinkline             blinks a debug line
  call                  call a script function from console
  centerview            centers the view
  checkNewVersion       check if a new version of the game is available
  checkNodes            Check reachability of ai_generic_nodes
  clear                 clears the console
  clearLights           clears all lights
  clientDropWeapon      drop current weapon
  clientMessageMode     ingame gui message mode
  clientVoiceChat       voice chats: clientVoiceChat <sound shader>
  clientVoiceChatTeam   team voice chats: clientVoiceChat <sound shader>
  ClosePortal           close a portal
  closeViewNotes        close the view showing any notes for this map
  collisionModelInfo    shows collision model info
  combineCubeImages     combines six images for roq compression
  compressDemo          compresses a demo file
  conDump               dumps the console text to a file
  connect               connects to a server
  crash                 causes a crash
  cvar_restart          restart the cvar system
  damage                apply damage to an entity
  debug                 debug a specific entity
  debug_pointer         switch to debugger in pointer mode
  debugger              launches the Script Debugger
  dec                   decrement a cvar
  deleteSelected        deletes selected entity
  demoShot              writes a screenshot for a demo
  devmap                loads a map in developer mode
  dialogmode            dialog sound mode
  dict                  print a dictionary
  dir                   lists a folder
  dirtree               lists a folder with subfolders
  disasmScript          disassembles script
  disconnect            disconnects from a game
  displayE3Loading      display demo loading banner
  dmap                  compiles a map
  dormant               mark entities of a class as NOT neverdormant
  echo                  prints text
  editAFs               launches the in-game Articulated Figure Editor
  editDecls             launches the in-game Declaration Editor
  editGUIs              launches the GUI Editor
  editLights            launches the in-game Light Editor
  editor                launches the level editor Radiant
  editParticles         launches the in-game Particle Editor
  editPDAs              launches the in-game PDA Editor
  editScripts           launches the in-game Script Editor
  editSounds            launches the in-game Sound Editor
  entitysize            print size taken by entities
  envshot               takes an environment shot
  eraseViewNote         erase the currently displayed note
  error                 causes an error
  exec                  executes a config file
  execImageQuality      sets cvars based on com_imageQuality
  execnow               executes a config file immediately
  exit                  exits the game
  exitCmdDemo           exits a command demo
  exportDDA             export dda info to file
  exportmodels          exports models
  finishBuild           finishes the build process
  forceBuildImage       Forces the specified image to be included in makedds.bat
  freeze                freezes the game for a number of seconds
  game_memory           displays game class info
  gameError             causes a game error
  gameKick              same as kick, but recognizes player names
  getbinds              print entities bound to an entity
  getmapname            print current map name to console
  getpos                teleport to saved location
  getviewpos            prints the current view position
  gfxInfo               show graphics info
  give                  gives one or more items
  giveEnergy            give energy gun energy
  god                   enables god mode
  healthPulse           healthpulse
  heartbeat             send a heartbeat to the the master servers
  hide                  hide all entities of a class or name
  hitch                 hitches the game
  in_restart            restarts the input system
  inc                   increment a cvar
  keepTestModel         keeps the last test model in the game
  kick                  kick a client by connection number
  kill                  kills the player
  killMonsters          removes all monsters
  killMoveables         removes all moveables
  killRagdolls          removes all ragdolls
  killThis              kill thing that player is pointing at
  LANScan               scans LAN for servers
  listActiveEntities    lists active game entities
  listAF                lists articulated figures
  listAnims             lists all animations
  listBeams             lists beams
  listBinds             lists key bindings
  listClasses           lists game classes
  listCmds              lists commands
  listCollisionModels   lists collision models
  listCvars             lists cvars
  listDecls             lists all decls
  listDictKeys          lists all keys used by dictionaries
  listDictValues        lists all values used by dictionaries
  listEntities          lists game entities
  listEntityDefs        lists entity defs
  listFX                lists FX systems
  listGameCmds          lists game commands
  listGuis              lists guis
  listHuffmanFrequencies lists decl text character frequencies
  listImages            lists images
  listLines             lists all debug lines
  listMaterials         lists materials
  listModelDefs         lists model defs
  listModels            lists all models
  listModes             lists all video modes
  listMonsters          lists monsters
  listParticles         lists particle systems
  listRenderEntityDefs  lists the entity defs
  listRendererCmds      lists renderer commands
  listRenderLightDefs   lists the light defs
  listServers           lists scanned servers
  listSkins             lists skins
  listSoundCmds         lists sound commands
  listSoundDecoders     list active sound decoders
  listSounds            lists all sounds
  listSoundShaders      lists sound shaders
  listSpawnArgs         list the spawn args of an entity
  listSystemCmds        lists system commands
  listTables            lists tables
  listThreads           lists script threads
  listToolCmds          lists tool commands
  listTypeInfo          list type info
  listVertexCache       lists vertex cache
  loadGame              loads a game
  localizeGuiParmsTest  Create test files that show gui parms localized and ignored.
  localizeGuis          localize guis
  localizeMaps          localize maps
  localizeMapsTest      Create test files that shows which strings will be localized.
  localizeSubs          localize subtitles
  makeAmbientMap        makes an ambient map
  MakeMegaTexture       processes giant images
  map                   loads a map
  materialEditor        launches the Material Editor
  memoryDump            creates a memory dump
  memoryDumpCompressed  creates a compressed memory dump
  memstats              prints out system memory usage
  memstatsprocess       prints out process memory usage
  modulateLights        modifies shader parms on all lights
  neverdormant          mark entities of a class as neverdormant
  nextaas               increment aas_test and print out info
  nextAnim              shows next animation on test model
  nextFrame             shows next animation frame on test model
  nextGUI               teleport the player to the next func_static with a gui
  nextMap               loads the next map on the server
  noclip                disables collision detection for the player
  notarget              disables the player as a target
  OpenPortal            open a portal
  parse                 prints tokenized string
  path                  lists search paths
  pbufferinit           circumvent a driver bug by pre-initializing the pbuffer
  pbuffershot           takes a screenshot using the pbuffer
  playCmdDemo           plays back a command demo
  playDemo              plays back a demo
  playerModel           sets the given model on the player
  playTime              prints current playtime
  popLight              removes the last created light
  possessPlayer         possess the player
  prevAnim              shows previous animation on test model
  prevFrame             shows previous animation frame on test model
  printAF               prints an articulated figure
  printAllModels        print all models
  printBeam             prints a beam
  printDDA              print dda info
  printEntityDef        prints an entity def
  printFX               prints an FX system
  printHandInfo         print info about hand
  printMaterial         prints a material
  printMemInfo          prints memory debugging data
  printModel            prints model info
  printModelDefs        prints a model def
  printParticle         prints a particle system
  printSkin             prints a skin
  printSoundShader      prints a sound shader
  printTable            prints a table
  printThis             print extra map keys of the thing that player is pointing at
  Prof_capture          Profiler command
  Prof_in0              Profiler command
  Prof_in1              Profiler command
  Prof_in10             Profiler command
  Prof_in11             Profiler command
  Prof_in12             Profiler command
  Prof_in13             Profiler command
  Prof_in14             Profiler command
  Prof_in2              Profiler command
  Prof_in3              Profiler command
  Prof_in4              Profiler command
  Prof_in5              Profiler command
  Prof_in6              Profiler command
  Prof_in7              Profiler command
  Prof_in8              Profiler command
  Prof_in9              Profiler command
  Prof_mode             Profiler command
  Prof_ms               Profiler command
  Prof_out              Profiler command
  Prof_release          Profiler command
  Prof_smooth           Profiler command
  Prof_toggle           Profiler command
  promptKey             prompt and sets the CD Key
  putpos                save location
  quit                  quits the game
  rcon                  sends remote console command to server
  reconnect             reconnect to the last server we tried to connect to
  recordDemo            records a demo
  recordViewNotes       record the current view position with notes
  reexportmodels        reexports models
  regenerateWorld       regenerates all interactions
  reloadanims           reloads animations
  reloadARBprograms     reloads ARB programs
  reloadDecls           reloads decls
  reloadEngine          reloads the engine down to including the file system
  reloadGuis            reloads guis
  reloadImages          reloads images
  reloadLanguage        reload language dict
  reloadModels          reloads models
  reloadScript          reloads scripts
  reloadSounds          reloads all sounds
  reloadSurface         reloads the decl and images for selected surface
  remove                remove all entities of a class or name
  removeline            removes a debug line
  renderbump            renders a bump map
  renderbumpFlat        renders a flat bump map
  reportImageDuplication checks all referenced images for duplications
  reportSurfaceAreas    lists all used materials sorted by surface area
  rescanSI              internal - rescan serverinfo cvars and tell game
  reset                 resets a cvar
  resetE3Demos          reset e3 demo sequence
  roq                   encodes a roq file
  runAAS                compiles an AAS file for a map
  runAASDir             compiles AAS files for all maps in a folder
  runReach              calculates reachability for an AAS file
  s_restart             restarts the sound system
  saveGame              saves a game
  saveLights            saves all lights to the .map file
  saveMoveables         save all moveables to the .map file
  saveParticles         saves all lights to the .map file
  saveRagdolls          save all ragdoll poses to the .map file
  saveSelected          saves the selected entity to the .map file
  say                   text chat
  sayTeam               team text chat
  screenshot            takes a screenshot
  script                executes a line of script
  serverForceReady      force all players ready
  serverInfo            shows server info
  serverMapRestart      restart the current game
  serverNextMap         change to the next map
  set                   sets a cvar
  seta                  sets a cvar and flags it as archive
  setdda                set dda difficulty to specific value
  setMachineSpec        detects system capabilities and sets com_machineSpec to appropriate value
  setPlayerGravity      set player gravity
  sets                  sets a cvar and flags it as server info
  sett                  sets a cvar and flags it as tool
  setu                  sets a cvar and flags it as user info
  setviewpos            sets the current view position
  show                  show all entities of a class or name
  showDictMemory        shows memory used by dictionaries
  showInteractionMemory shows memory used by interactions
  showStringMemory      shows memory used by strings
  showTriSurfMemory     shows memory used by triangle surfaces
  showViewNotes         show any view notes for the current map, successive calls will cycle to the next note
  sizeDown              makes the rendered view smaller
  sizeUp                makes the rendered view larger
  spawn                 spawns a game entity
  spawnabunch           spawn a specified number of entities
  spawnArtificialPlayer spawns an artificial player entity
  spawnDebrisMass       spawn a debris mass
  spawnServer           spawns a server
  spiritPulse           spiritpulse
  spiritwalkmode        spiritwalk sound mode
  startBuild            prepares to make a build
  stopRecording         stops demo recording
  takeViewNotes         take notes about the current map from the current view
  takeViewNotes2        extended take view notes
  teleport              teleports the player to an entity location
  testAnim              tests an animation
  testBlend             tests animation blending
  testBoneFx            tests an FX system bound to a joint
  testDamage            tests a damage def
  testDeath             tests death
  testFx                tests an FX system
  testGUI               tests a gui
  testid                output the string for the specified id.
  testImage             displays the given image centered on screen
  testLight             tests a light
  testmap               tests a map
  testMaterial          tests a material
  testModel             tests a model
  testParticleStopTime  tests particle stop time on a test model
  testPointLight        tests a point light
  testSave              writes out a test savegame
  testSaveGame          test a save game for a level
  testShaderParm        sets a shaderParm on an existing testModel
  testSIMD              test SIMD code
  testSkin              tests a skin on an existing testModel
  testSound             tests a sound
  testtext              fixup in-game text codes
  testVideo             displays the given cinematic
  timeCmdDemo           times a command demo
  timeDemo              times a demo
  timeDemoQuit          times a demo and quits
  toggle                toggles a cvar
  togglefpuexceptions   toggles fpu exceptions on and off
  togglehelp            display in-game help
  toggleShuttle         magically enter or exit a shuttle
  toggleTalonTargets    toggle talon targets
  touch                 touches a decl
  touchFile             touches a file
  touchFileList         touches a list of files
  touchGui              touches a gui
  touchModel            touches a model
  trigger               trigger all entities or a class or name
  triggerThis           trigger thing that player is pointing at
  unbind                unbinds any command from a key
  unbindall             unbinds any commands from all keys
  unbindRagdoll         unbinds the selected ragdoll
  unpossessPlayer       unpossess the player
  updateUI              internal - cause a sync down of game-modified userinfo
  vid_restart           restarts renderSystem
  vstr                  inserts the current value of a cvar as command text
  wait                  delays remaining buffered commands one or more frames
  weaponSplat           projects a blood splat on the player weapon
  where                 prints the current view position
  writeBindings         writes a bindings file
  writeCmdDemo          writes a command demo
  writeConfig           writes a config file
  writeGameState        write game state
  writePrecache         writes precache commands

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