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Community 3dfx => 3dfx Hardware e Software => Discussione aperta da: majes il 27 Marzo 2004, 01:04:48

Titolo: Far funzionare opengl nel UT2003
Inserito da: majes il 27 Marzo 2004, 01:04:48
Ciao, come posso fare che il UT2003 finzioni nella mia v3 3k in opengl? non ci riesco col ini, e neanche con i mesaFX...

Devo installare un patch o qualcosa¿?

3dfx, gone but never forgotten
[Scusate per il mio italiano, lo sto pratticando :P]
Titolo: Far funzionare opengl nel UT2003
Inserito da: majes il 27 Marzo 2004, 01:10:22
con i nuovi mesafx 6.1 mi appare questo errore:


UT2003 Build UT2003_Build_[2002-09-19_17.26]

OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD PentiumPro-class processor @ 1697 MHz with 127MB RAM
Video: No Video

OpenGL renderer relies on DXTC/S3TC support.

Historia: UOpenGLRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine



3dfx, gone but never forgotten
[Scusate per il mio italiano, lo sto pratticando :P]
Titolo: Far funzionare opengl nel UT2003
Inserito da: sanford il 27 Marzo 2004, 02:03:02
1)Copia il file glide3x.dll delle MesaFX in \windows\system32 se hai 2000/XP o \windows\system se hai 98/ME

2)Copia il file opengl32.dll delle MesaFX nella cartella \system di UT2003

3)Sempre nella cartella \system di UT2003 prova a mettere questo UT2003.ini:

[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.ut2
LocalMap=NvidiaLogo.ut2
NetBrowseMap=Entry.ut2
Host=
Portal=
MapExt=ut2
EXEName=UT2003.exe
SaveExt=usa
Port=7777
Class=Engine.Pawn
Character=Gorge

[FirstRun]
FirstRun=2225

[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.extendedconsole
GUIController=XInterface.GUIController
Language=itt
Product=UT2003
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=XGame.XDeathmatch
DefaultServerGame=XGame.XDeathmatch
ViewportManager=WinDrv.WindowsClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=F:

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=UnrealGame
ServerPackages=XEffects
ServerPackages=XPickups
ServerPackages=XGame
ServerPackages=XWeapons
ServerPackages=XInterface
ServerPackages=Vehicles
ServerPackages=TeamSymbols_UT2003
MainMenuClass=XInterface.UT2MainMenu
ConnectingMenuClass=XInterface.MenuConnecting
DisconnectMenuClass=XInterface.UT2NetworkStatusMsg
UseStaticMeshBatching=True
ServerPackages=UTClassic

[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=1024
MenuViewportY=768
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=False
NoDynamicLights=True
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=Normal
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
ScaleHUDX=0.000000
MouseXMultiplier=1.000000
MouseYMultiplier=1.000000

[SDLDrv.SDLClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=1024
MenuViewportY=768
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False

[Engine.Player]
ConfiguredInternetSpeed=2600
ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MusicVolume=0.1
AmbientVolume=0.3
SoundVolume=1.0
DopplerFactor=1.0
Rolloff=0.5
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=180.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=10000.0
MaxInternetClientRate=7000.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30

[Engine.GameReplicationInfo]
ServerName=Another UT2003 Server
ShortName=UT2 Server
ServerRegion=0
AdminName=
AdminEmail=
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=

[IpServer.UdpServerQuery]
GameName=ut2

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut2

[D3DDrv.D3DRenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=True
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
DecompressTextures=False
UseXBoxFSAA=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UseTripleBuffering=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=False
UseStencil=False
UseMultitexture=True
UsePalette=True
UseAlphaPalette=False
UseVertexSpecular=False
DisableVSync=True
ForceCompression=True
UseS3TC=True
MaxTextureUnits=8
VARSize=20
Translucency=0
VolumetricLighting=False
ShinySurfaces=False
Coronas=False
SupportsLazyTextures=1
ReduceMouseLag=False
DesiredRefreshRate=0
ForceCompression=False
AppleVA=0
DetailTexMipBias=0.000000
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
Use16bitTextures=True
Use16bit=False

[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=1.000000
GridSize=(X=4.000000,Y=4.000000,Z=4.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
ShowIntWarnings=False
UseSizingBox=True
RenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=ute
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=UnrealGame
EditPackages=XGame_rc
EditPackages=XEffects
EditPackages=XWeapons_rc
EditPackages=XPickups_rc
EditPackages=XPickups
EditPackages=XGame
EditPackages=XWeapons
EditPackages=XInterface
EditPackages=XAdmin
EditPackages=XWebAdmin
EditPackages=Vehicles

[UWeb.WebServer]
Applications[0]=xWebAdmin.UTServerAdmin
ApplicationPaths[0]=/ServerAdmin
Applications[1]=xWebAdmin.UTImageServer
ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False

[Engine.Console]
ConsoleHotKey=9
TimePerTitle=30.0
TimePerDemo=60.0
TimePerSoak=3600.0
TimeTooIdle=60.0
DemoLevels[0]=DM-Curse3
DemoLevels[1]=DM-Antalus
DemoLevels[2]=CTF-Chrome
DemoLevels[3]=DOM-SunTemple
DemoLevels[4]=BR-Endagra

[Engine.AccessControl]
AdminPassword=
KickToMenu=Xinterface.UT2NetworkStatusMsg
GamePassword=
bBanByID=True

[Engine.GameInfo]
GoreLevel=0
MaxSpectators=2
MaxPlayers=32
AutoAim=1.000000
GameSpeed=1.000000
bChangeLevels=True
bStartUpLocked=False
bNoBots=False
bAttractAlwaysFirstPerson=False
NumMusicFiles=13
bEnableStatLogging=true
HUDType=Engine.Hud
MaxLives=0
TimeLimit=0
GoalScore=0
GameStatsClass=IpDrv.MasterServerGameStats
SecurityClass=UnrealGame.UnrealSecurity

[Engine.AmbientSound]
AmbientVolume=0.25

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
bLowSoundDetail=False
DecalStayScale=1.0
bNeverPrecache=false
bCapFramerate=true

[xInterface.Tab_MultiplayerHostMain]
LastGameType=XGame.xDeathmatch
LastMap=DM-Antalus

[xInterface.Tab_InstantActionMain]
LastGameType=XGame.xDeathmatch
LastMap=DM-Antalus
LastBotSkill=1
LastBotCount=4
LastUseMapBots=True
LastUseCustomBots=False

[xInterface.Tab_InstantActionBaseRules]
LastFriendlyFire=0
LastWeaponStay=True
LastTranslocator=False
LastGameSpeed=1.0
LastGoalScore=0
LastTimeLimit=0
LastMaxLives=0

[xInterface.Tab_IADeathMatch]
LastFriendlyFire=0.000000
LastWeaponStay=True
LastTranslocator=False
LastGameSpeed=1.000000
LastGoalScore=25
LastTimeLimit=15
LastMaxLives=0
LastAutoAdjustSkill=False
bLastWeaponThrowing=True

[xInterface.Tab_IATeamDeathMatch]
LastFriendlyFire=0
LastWeaponStay=True
LastTranslocator=False
LastGameSpeed=1.0
LastGoalScore=35
LastTimeLimit=15
LastMaxLives=0
LastAutoAdjustSkill=False

[xInterface.Tab_IACaptureTheFlag]
LastFriendlyFire=0.000000
LastWeaponStay=True
LastTranslocator=True
LastGameSpeed=1.000000
LastGoalScore=3
LastTimeLimit=15
LastMaxLives=0

[xInterface.Tab_IABombingRun]
LastFriendlyFire=0
LastWeaponStay=True
LastTranslocator=True
LastGameSpeed=1.0
LastGoalScore=21
LastTimeLimit=15
LastMaxLives=0

[xInterface.Tab_IADoubleDomination]
LastFriendlyFire=0
LastWeaponStay=True
LastTranslocator=False
LastGameSpeed=1.0
LastGoalScore=3
LastTimeLimit=15
LastMaxLives=0

[xInterface.Tab_InstantActionMutators]
LastActiveMutators=

[xInterface.Tab_MultiplayerHostServerSettings]
bDedicated=False
bLanPlay=False
BotSkill=1
bUseDefaults=False
bUseCustomBots=False
MinPlayers=0
MaxPlayers=16
MaxSpecs=2
AdminName=Admin
AdminPass=
GamePass=
bCollectStats=False
bBalanceTeams=True

[xInterface.ExtendedConsole]
ConsoleHotKey=192
PasswordPromptMenu=XInterface.UT2GetPassword
bSpeechMenuUseMouseWheel=True
bSpeechMenuUseLetters=False
SMOriginX=0.01
SMOriginY=0.3
LetterKeys[0]=IK_Q
LetterKeys[1]=IK_W
LetterKeys[2]=IK_E
LetterKeys[3]=IK_R
LetterKeys[4]=IK_A
LetterKeys[5]=IK_S
LetterKeys[6]=IK_D
LetterKeys[7]=IK_F
LetterKeys[8]=IK_Z
LetterKeys[9]=IK_X

[XInterface.GUIController]
MenuMouseSens=1.25
bModAuthor=false

[XGame.xDeathMatch]
HUDType=XInterface.HudBDeathMatch
MaxLives=0
TimeLimit=0
GoalScore=25
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
bForceRespawn=False
bWeaponStay=false

[XGame.xTeamGame]
HUDType=XInterface.HudBTeamDeathMatch
MaxLives=0
TimeLimit=0
GoalScore=60
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
FriendlyFireScale=0
MaxTeamSize=16
bForceRespawn=False
bWeaponStay=true

[XGame.xCTFGame]
HUDType=XInterface.HudBCaptureTheFlag
MaxLives=0
TimeLimit=0
GoalScore=0
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
FriendlyFireScale=0
MaxTeamSize=16
bForceRespawn=False
bWeaponStay=true

[XGame.xDoubleDom]
HUDType=XInterface.HudBDoubleDomination
MaxLives=0
TimeLimit=0
GoalScore=3
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
TimeToScore=10
TimeDisabled=10
FriendlyFireScale=0
MaxTeamSize=16
bForceRespawn=False
bWeaponStay=true

[XGame.xBombingRun]
HUDType=XInterface.HudBBombingRun
MaxLives=0
TimeLimit=0
GoalScore=15
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
FriendlyFireScale=0
MaxTeamSize=16
bForceRespawn=False
bWeaponStay=true

[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
CurrentMasterServer=0
MasterServerPort[0]=28902
MasterServerAddress[0]=ut2003master1.epicgames.com
MasterServerPort[1]=28902
MasterServerAddress[1]=ut2003master2.epicgames.com
MasterServerPort[2]=0
MasterServerAddress[2]=
MasterServerPort[3]=0
MasterServerAddress[3]=
MasterServerPort[4]=0
MasterServerAddress[4]=

[XInterface.IRC_System]
ServerHistory=irc.utchat.com
ServerHistory=irc.utchat.com

[XInterface.IRC_Page]
MaxChatScrollback=250
IRCTextColor=(R=160,G=160,B=160,A=0)
IRCNickColor=(R=150,G=150,B=255,A=0)
IRCActionColor=(R=230,G=200,B=0,A=0)
IRCInfoColor=(R=130,G=130,B=160,A=0)
IRCLinkColor=(R=255,G=150,B=150,A=0)

[XInterface.ServerBrowser]
bOnlyShowNonPassword=True
MinGamespeed=0
MaxGamespeed=200

[XInterface.MapListDeathMatch]
MapNum=0
Maps=DM-Antalus
Maps=DM-Asbestos
Maps=DM-Curse3
Maps=DM-Inferno
Maps=DM-Compressed
Maps=DM-Phobos2
Maps=DM-Plunge

[XInterface.MapListTeamDeathMatch]
MapNum=0
Maps=DM-Antalus
Maps=DM-Asbestos
Maps=DM-Curse3
Maps=DM-Inferno
Maps=DM-Compressed
Maps=DM-Phobos2
Maps=DM-Plunge
Maps=DM-Antalus

[XInterface.MapListCaptureTheFlag]
MapNum=0
Maps=CTF-Chrome
Maps=CTF-Citadel
Maps=CTF-December
Maps=CTF-Face3
Maps=CTF-Geothermal
Maps=CTF-LostFaith
Maps=CTF-Magma
Maps=CTF-Chrome

[XInterface.MapListDoubleDomination]
MapNum=0
Maps=DOM-Core
Maps=DOM-OutRigger
Maps=DOM-Ruination
Maps=DOM-ScorchedEarth
Maps=DOM-SepukkuGorge
Maps=DOM-SunTemple

[XInterface.MapListBombingRun]
MapNum=0
Maps=BR-Anubis
Maps=BR-Disclosure
Maps=BR-Bifrost
Maps=BR-IceFields
Maps=BR-SkyLine
Maps=BR-Slaughterhouse
Maps=BR-Anubis

[UnrealGame.UnrealMPGameInfo]
bPreloadAllSkins=false

[Xinterface.Tab_AudioSettings]
BonusPackInfo[0]=(PackageName="AnnouncerMain.uax",Description="Default" ;)

[BonusPack.xLastManStandingGame]
DefaultMaxLives=3

[Skaarjpack.Invasion]
DefaultMaxLives=1

[UnrealGame.DMMutator]
bMegaSpeed=False
AirControl=0.350000
bBrightSkins=False




A me funziona con la Voodoo 5, con la Voodoo 3 non ho mai provato.
Titolo: Far funzionare opengl nel UT2003
Inserito da: majes il 27 Marzo 2004, 13:40:41
non funziona, appare il logo di 3dfx glide e dopo il errore del UTUT2003 Build UT2003_Build_[2002-09-19_17.26]

OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 127MB RAM
Video: No Video

OpenGL renderer relies on DXTC/S3TC support.

History: UOpenGLRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine





3dfx, gone but never forgotten
[Scusate per il mio italiano, lo sto pratticando :P]
Titolo: Far funzionare opengl nel UT2003
Inserito da: OcToGuNs il 27 Marzo 2004, 17:24:29
Olà!majes...una curiosità:che driver usi per la tua v3?E ancora...che versione delle direct X hai sul tuo sistema?

Cya ;) !!
Titolo: Far funzionare opengl nel UT2003
Inserito da: majes il 28 Marzo 2004, 05:37:46
ho provato tutto, adesso ho il directx che ha il cd di installazzione del UT2003, DX9.0

E i drivers, ho i mikepedo 1.1 perché i amigamerlin mi danno lo stesso errore e non mi fanno finzionare il Half-life:Counter-Strike (il mio favorito :P)

credo che la mobo é il problema(Gygabyte GA-7dxe:(...é una completa m*rda in comparazionee alla mia anticha ECS k7s6a:cool:, eccellente per le voodoo ), ne con la voodoo4 ne con la 3 ci posso giocare a tutti i giochi (cs,ut2003, max payne, Blade...)

Proveró a usare il mio antico pc, un amd athlon 600mhz...

Cosa mi raccomandate?

Amd athlon 600mhz + voodoo4 + 300mb ram

Amd AthlonXP 2000+ + vanta TNT2:(  + 128mb ram

Amd AthlonXP 2000+ + voodoo3@200mhz:diablo:  + 128mb ram

Amd Athlonxp + voodoo4 + 128 +winxp che é LENTISSIMO!!!
E il OS preferisco il 98SE, ma se il xp finzia meglio...perfavore, fatelo sapere :/

(la v3 é totalmente stabile a 200mhz ^^, ho messo un dissy nella parte posteriore e un fan che dá aria sopra tutta la scheda, é molto potente, e funziona da meraviglia senza Vmod !! :D :D :D!

3dfx, gone but never forgotten
[Scusate per il mio italiano, lo sto pratticando :P]

Questo messaggio è stato aggiornato da Majes il 28/03/2004  alle ore  05:41:59

Questo messaggio è stato aggiornato da Majes il 28/03/2004  alle ore  05:44:42

Questo messaggio è stato aggiornato da Majes il 28/03/2004  alle ore  12:29:30
Titolo: Far funzionare opengl nel UT2003
Inserito da: af624726 il 28 Marzo 2004, 15:56:54
io ero riuscito a farla funzionare con le wickedgl, era un pò indecente con tipo effetti acqua sui muri etc ma girava decente su un p3 450mhz...

Titolo: Far funzionare opengl nel UT2003
Inserito da: Echeron il 29 Marzo 2004, 23:24:41
Ragazzi, queste non sapevo dove metterle...

UT 2003 sulle 2 V2 in SLI, con FastVoodoo4.0 e le nuove MesaFX 6.1:duo :duo :duo

(https://www.forumzone.it/public/uploaded/Echeron/2004329232248_UT2003%202004-03-29%2023-07-54-18.jpg)
(https://www.forumzone.it/public/uploaded/Echeron/2004329232352_UT2003%202004-03-29%2023-09-39-14.jpg)