ToMMTi-Systems announced a new version of its 3D-Analyze tool. The v2.25b contains the following new features (and some bugfixes):
Added "force anisotropic filtering" for DirectX 8, 9 and OpenGL — enables max. aniso. filtering and trilinear mipmap interpolation;
Added "Color MipMap" options for DirectX 8 and 9 — shows colored mipmaps in every DirectX 8 and 9 app/game;
Added "ANTI-DETECT-MODE" — prevents vertex shaders, pixel shaders and textures from detection by the display driver, usefull for benchmarks;
Added z-buffer options (force to 24 bit) — usefull for some old games like Grand Prix 4 to improve the image quality.
Besides, the 2.25b fixes the DirectX9 Halo bug and enables to change VendorID and DEVICE ID — with VendorID: 4131 and DEVICE ID: 8704 Halo runs without HW T&L and Pixel Shaders.
http://www.tommti-systems.de/
;)
E' da qualche giorno on line su 3dfxzone...
Provatelo con HALO.
Grazie cmq per la segnalazione MOD ;)
Ciao ciao
Non lo avevo visto...
l' ho provato con Halo, ma crasha lo stesso, chi ha avuto esito positivo invece?
L'autore afferma invece che HALO è supportato: se trovo il tempo lo contatto e ti faccio sapere qui eventuali tip.
Ciao ciao
è uscito il 226 ;)
Tnx Pandyno ;)
http://www.3dfxzone.it/dir/tools/3d_analyze/
Ciao ciao