E' uscito fraps 1.9 !!!!!!!

Aperto da asso87, 21 Ottobre 2002, 20:02:05

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asso87

E' uscita la versione 1.9 del noto misuratore in tempo reale dei frame per secondo.Oltre alla segnalazione per aggiornare il sito volevo anche dire che risolve alcuni problemi di incompatibilità della precedente versione con win Xp da me riscontrati.;)

ASUS A6750KLH
AMD Turion 64 MT30,HDD 60Gb,512Mb DDR, NVIDIA GeForce Go6200 256Mb TurboCache,15,4" WXGA Color Shine,webcam 1.3 integrata,Card Reader 4 in 1,Wireless LAN standard 802.11 b/g,Firewire IEEE 1394,porta SPDIF e S-Video,DVD-RW DoubleLayer.

Glide

Fraps 1.9 (59kb)

Ecco le novità introdotte(tratte dal sito dell'autore www.fraps.com)

"
- Fixed the colour of the counter in some OpenGL games.  It wasn't always Fraps yellow :)
- Fixed screen capturing for Win2K users with DX8 games.
- Added the ability to capture gameplay to AVI movie files (more about this below).
- Added the option to include the framerate counter on screenshots.
A few brief notes about the movie support that's new in Fraps 1.9.  Firstly you need a fast system to play the game and record at the same time.  Typically you will need Win2K or XP, a 1gHz+ processor, and a 7200RPM hard drive.  Although Fraps compresses the frames to YUV to save space, at the maximum capture setting of 30fps you will still be recording 14 megabytes every second. This means you should defrag first as any seeking dramatically reduces the peak transfer rate of your hard drive and will induce stuttering. Movies are currently limited to a maximum resolution of 640x480.  Make sure you set the game to this resolution before you capture. It can be difficult using movie capture with DirectX games. DirectX does not use DMA to transfer data back to the computer and performance is therefore greatly affected.  If the game supports both OpenGL and DirectX then use OpenGL to capture the movies.  It's much faster. If the game only supports DirectX then you can use these tips to try and improve capture performance.
Set the game to 16 bit colour mode.  This halves the data being read from the card.
Different cards have different latencies when reading data.  ATI cards typically have lower latency reads and are better for capturing DirectX than the Geforce range.
For advanced users only: Clock up the AGP bus in your BIOS settings.  AGP normally operates at 66mHz, but most current cards tolerate a bus speed of 100mHz or higher.  A higher AGP bus speed allows more data to be transferred back to the computer.  The AGP bus speed is generally set as a divider from your FSB.
"

Download Fraps 1.9:

Ciao ciao