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Thief Deadly Shadows

Aperto da Leon, 17 Settembre 2006, 18:55:16

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Leon

Sapete come entrare nella chiesa di St Edgar per rubare il calice ??? Non riesco a trovare il modo per entrarci


af624726

da gamesfaq:
"
=================================
6F. Mission 3 - St. Edgar's Eve =
=================================

"If thou has eyes to see the Builder, but do not, then pluck them out."
 - Opening Prayer, Ironwright Temple

"Be ever diligent, for thine enemies are a multitude, and sin never sleeps."
 - Excerpt from a Hammerite Hymn

---

Briefing - St. Edgar's Church.  This is where the Hammerite fanatics keep the
 Chalice, a so-called holy relic.  It's what the Keepers asked me to steal,
 if I want to see their prophecies for myself.  The Chalice might not be
 worth much on the street, but every Hammer church has a nice pile of wealth
 stashed away -- no reason not to fill my pockets while I'm here.
  This particular temple holds the crypt of some long-ago Hammerite hero,
 St. Edgar.  Today was his holy day, so there's an all-night service.  That
 might work in my favor, if they're all sitting down praying instead of
 looking for sinners to smite.
  Chances are, they'll have anything they think is holy locked up pretty
 tight.  I'll have to make sure they don't the same to me.  I'm not interested
 in the Hammerite brand of justice.

Objectives -
- Break into St. Edgar's Church.
- Find and steal the Builder's Chalice.
- Once you have completed all your objectives, return to your entry point,
 the Front Courtyard.

Loot - 33 pieces totalling 2850.

Enemies - Hammerites, Hammer Priests, Zombies

Recommended Items - Plenty of Water Arrows and a few Flash Bombs.

---

Mission Notes

The Church is a pretty dark and sparsely populated place.  The central area
is the main church hall.  The western area is the factory (a must in any
Hammerite place of worship), storage area, and reliquary.  The eastern area is
the barracks and the high priest's quarters.

I've been informed by some sources that you can go to the barracks area
before listening to Griedus gab in the main church hall.  Going there first
allows you to plunder the area with impunity (or at least, without Griedus
getting involved).

---

Cutscene - (A hand grips a lever, starting gears up in the background.  A
 door to a smelter opens up, and molten metal begins sliding down a chute.  
 The chute leads towards a massed congregation of worshippers in red.  The
 molten metal spills onto a mold, filling it in.  A priest stands above the
 mold and raises his arms in reverence.  Cut to the hardened metal being
 dropped from the mold.  The relief created by the mold is that of a godlike
 figure, holding a hammer aloft.  Focus on the hammer as it turns white and
 all else turns black, forming the symbol of the Hammerites.)

*****************
Begin Walkthrough

Cathedral Grounds -

All right.  If playing on Normal and up, then right before you is a Hammerite
who got the unlucky job of outside duty.  Conk him.  There's another
Hammerite on the balcony with a candle, but he'll take off shortly.  On Hard
and up, there's another guard right at the front door.  Head to the west side
of this courtyard to find a statue, and a collection plate in front of it,
inside of which is TWO SILVER COINS (50, 1%; 50, 3%).  There are two ways
inside.  The first way is the front door (not recommended on Hard and up),
the key to which is on the Hammerite that patrolled the grounds here on Normal
and up.  You can also climb up on the crates to the pipes to the balcony.

OBJECTIVE COMPLETE: Break into St. Edgar's Church.

If you entered by the door, take the west door, which will lead up to where
you would be had you entered by the balcony.  In this room, you'll find a
COPPER CANDLESTICK (25, 4%) on the shelf.  The nearby gate is locked from
this side, so head up the stairs.  Keep going straight to end up on a ledge
overlooking the courtyard, where you can take a Fire Arrow from the big torch.  
Next, head back west down the stairs, then up the north stairs to the upper
passages of the main church hall.  There are two Hammers up here, one on the
west side, and the other on the east side.  On Easy, there's only one on the
west side.  In any case, the one on the west side has a PURSE OF COINS (25,
5%).  Take them both out.  From here, you can listen in on what's going on
down in the main church hall:

NEW NOTE: If the High Priest hears the church bell, he will leave his room and
 go to the church to bestow a blessing.

Also up here, above the northeast side of the church hall, on a stack of
boxes is a GOLD CANDLESTICK (75, 7%).  There are also two chapels.  The one
on the east side has COPPER COINS (25, 8%) in a bowl on one of the pews.  The
chapel on the west side has the CODEX OF THE ADMONITIONS (100, 12%), which is
Special Loot #1.  Now that this place is cleaned out, you can head back to
the south stairs and down to the first floor.  Head into the main church
hall and take out the Hammerite pacing around the hall.  Take the TWO DIAMOND
GOBLETS (150, 17%; 150, 22%) on the altar.  Also, read the note on the altar.  
It tells you about Griedus' holy symbol:

NEW OBJECTIVE: Steal the high priest's Holy Symbol from his chambers.

Head up past the pulpit and grab the GOLD BOWL (125, 27%) on the bench.  
You're done here, so head east to the eastern courtyard.  Take out the
Hammerite pacing around here.  Take the Water Arrow from the well and the
Moss Arrow from the bush.  Head up the stairs and grab the RUBY GOBLET (100,
30%) from atop the barrel.  If playing on Hard and up, then this is a good
spot from which to take out the extra guard in front of the Barracks.  Drop
down from the ledge and you can get behind him.  Anyway, the door here leads
to Griedus' chambers.  Now, you could just slide in and take him and his guard
out, if you wish, but that wouldn't be very thiefy.  If you go to the
southeast corner of the second floor, you can ring the bell from there.  
Griedus and his guard will head over to the main church hall (make sure there
are no bodies waiting for him).  Once they're both in the church, make a
beeline for his chambers.  Take the Holy Symbol from his desk (which is the
small hammer).  

OBJECTIVE COMPLETE: Steal the high priest's Holy Symbol from his chambers.

Also, grab the SILVER GOBLET (50, 32%) on the desk, take the TWO GOLD
CANDLESTICKS (75, 35%; 75, 37%) from the bookshelf, and pick open the chest
and grab the CAT O' NINE TAILS (350, 50%) from it.  Also, read the note on the
table for a new objective:

NEW OBJECTIVE: Acquire an unstamped gear in the factory, then stamp it using
 the Stamping Machine.

Time to book it from this room before the bad guys come back, so leave the
way you came in (taking the other door could run you into a bad guy).  Hop
the railing and hide until Griedus and the guard head back inside.  Now,
head into the barracks, which is the door on the east wall on the ground
floor.

Head inside and wait for the conversation to your right to finish.  One of
the guys talking will head upstairs, while the other stays down here.  Take
him out, then head for the stairs to the east.  There's a Health Potion on
the shelf near the stairs if you need it.  Head up the stairs and take out
the patrolling guard.  On Normal and up, there's also another Hammerite
puttering around a workbench nearby.  Take him out, too.  There's a Gas Bomb
on the workbench, and on the nearby barrel is another Gas Bomb and a GOLD
PITCHER (175, 56%).  Head out the nearby doorway.  Behind the southeast statue
is a RUBY (125, 60%).  Now, head back to the stairs and check out the grate.  
Crawl through the tunnel and you'll end up in the bedroom.  There's a
Hammerite pacing about this area, and on Normal and up, a Priest sleeping on a
bed.  Club both of them.  On the desk in the bedroom are TWO SILVER COINS (50,
62%; 50, 64%).  In the chest nearby is an EFFIGY OF ST. EDGAR (50, 65%), and
on the west wall is apainting of a red guy that sparkles, so take the FINE
PORTRAIT (150, 71%).  Also, in the small library west of here is a Health
Potion, but on Hard and up, there's also another Hammer guarding the door.  
That door on the west wall leads back to Griedus' room, so don't bother.  Just
retrace your steps back to the east courtyard.  Now, head over to the west
courtyard through the church hall.  You'll hear a conversation about
Inspector Drept between two Hammerites.  While one is a Priest, he's armed
with a hammer.  Anyway, once they're done, take out the uniformed guy who's
pacing around.  Then, douse the torch so the Priest can't see you, then sneak
around the boxes, pickpocket his PURSE OF COINS (25, 71%) and club him.  This
may be tougher on higher difficulty levels, so you may have to resort to
flattening on the wall or using noise to distract him.  Now, head through the
door he was guarding.

---

Factory -

Okay, you'll almost immediately hear a conversation.  You'll probably want
to douse the torch here to move around these guys better.  There's a Hammerite
patrolling to the north (on Normal and up), one to the west, and an unarmed
worker to the south.  Club all of them when you get openings.  In the room you
started in is a Gas Bomb, and in the chest is three Broadheads.  Once the
place is quiet, read the note in the room where the worker was:

NEW NOTE: Unstamped gears are in the factory Storage Area.

Head north and through one of the two doors here to enter the Reliquary.  The
Chalice is suspended above you in the cage, but you can't get to it, yet.  
Head up the stairs and open the chest and grab the two Oil Flasks inside.  
Pass through the door up here and take out the Priest pacing around.  Continue
on down the next set of stairs, and you're right outside the Storage Area.  
On Hard and up, there's a Hammer pacing around this room, but his patrol makes
him easy to club.  Enter the Storage Area and take the two Broadheads, the Gas
Bomb, the Oil Flask, the Unstamped Gear on the shelf, and the TWO SILVER
NUGGETS (100, 75%; 100, 78%).  Inside the chest is another three Broadheads.  
Now, leave the Storage Area and head west to the next room.  The switch on the
wall here will turn off the light, so do that, because there's a Priest in the
room north of you.  Take the SILVER CANDLESTICK (50, 80%) on the end table
here.  Enter the south door.  This is Inspector Drept's room.  There's a
SILVER CANDLESTICK (50, 82%) on the shelf, and inside the chest is SILVER
COINS (50, 84%), TWO GOLD COINS (75, 86%; 75, 89%), and a Flash Bomb.  Also,
you can read the journal on the shelf and a torn page beneath his chair leg
for some interesting info.  Head back outside and north.  Watch as the Priest
roasts a Zombie in the furnace.  Club him.  You can try this yourself, if you
wish.  Just hit the door switches on the cells to release the Zombies.  Try
to lure them in the furnace, then leave by the grating and turn it on.  It's
fun.  Oh, and in the furnace, on the ground, is a JADE RING (50, 91%).  
Continue north, and place the Unstamped Gear on the Stamping Machine.  It will
automatically become the Stamped Gear after a few seconds.  Take it, and head
east, then north back to the Reliquary.

OBJECTIVE COMPLETE: Acquire an unstamped gear in the factory, then stamp it
 using the Stamping Machine.

NEW OBJECTIVE: Attach the stamped gear and the holy symbol to the mechanism
 protecting the Chalice.

Use the two pieces of machinery here, first the holy symbol's spot, then
the gear's spot.  The cage will lower to second floor level.  Inside is
a GOLD BELL (150, 96%), TWO SILVER CANDLESTICKS (50, 98%; 50, 100%), and the
Builder's Chalice, your mission objective.

OBJECTIVE COMPLETE: Find and steal the Builder's Chalice.

Now, you just have to leave.  If you wish, you can head to the northwest part
of the factory (where the worker was), and climb the stairs to the exit, which
will lead back to the gate you couldn't open before, but can from this side.  
Head to the front door and walk towards the main outer doors to end the
mission.

OBJECTIVE COMPLETE: Once you have completed all your objectives, return to
 your entry point, the Front Courtyard.

End Walkthrough
***************

---

Debriefing - Now that I have the Chalice, I'm one step closer to the books in
 the Keeper library.  Those prophecies had better be worth the trouble -- my
 little raid isn't going to endear me to the Hammers.

---

Loot List

NOTE that the Purses say 50 when you get them, but it's only 25.

Cathedral Grounds -

1. Copper Coins (25) - In the collection bowl in the outer courtyard, west
 side.
2. Copper Coins (25) - In the collection bowl in the outer courtyard, west
 side.
3. Copper Candlestick (25) - On the second floor in the southwest corner of
 the church, on a bookshelf.
4. Purse of Coins (25) - On a Hammerite patrolling the west side of the
 second floor of the main church.
5. Gold Candlestick (75) - On some crates in the northeastern corner of the
 church hall, second floor.
6. Copper Coins (25) - In the eastern chapel on the second floor of the
 church.
7. Diamond Goblet (150) - On the altar in the center of the church hall.
8. Diamond Goblet (150) - On the altar in the center of the church hall.
9. Gold Bowl (125) - On a bench behind the pulpit in the church hall.
10. Purse of Coins (25) - On a Hammer priest in the western courtyard,
 guarding the factory door.
11. Ruby Goblet (100) - On a barrel outside the door to the high priest's room.
12. Silver Goblet (50) - On the desk in the high priest's room.
13. Gold Candlestick (75) - On the bookshelf in the high priest's room.
14. Gold Candlestick (75) - On the bookshelf in the high priest's room.
15. Gold Pitcher (175) - On the second floor of the barracks, next to the
 workbench on a barrel.
16. Ruby (125) - On the second floor of the barracks, behind a statue in the
 southeast corner.
17. Silver Coins (50) - On the second floor of the barracks, on a desk in the
 bedroom.
18. Silver Coins (50) - On the second floor of the barracks, on a desk in the
 bedroom.
19. Fine Portrait (150) - On the wall west of the bedroom.  It shows a man in
 red.

Factory -

20. Silver Nugget (100) - On a shelf in the Storage Area.
21. Silver Nugget (100) - On a shelf in the Storage Area.
22. Silver Candlestick (50) - On an end table in the room outside Drept's
 room.
23. Silver Candlestick (50) - On a shelf in Drept's room.
24. Silver Coins (50) - In the chest in Drept's room.
25. Gold Coins (75) - In the chest in Drept's room.
26. Gold Coins (75) - In the chest in Drept's room.
27. Jade Ring (50) - In the charnel furnace near the cells.
28. Gold Bell (150) - In the Chalice's cage.
29. Silver Candlestick (50) - In the Chalice's cage.
30. Silver Candlestick (50) - In the Chalice's cage.

Special Loot -

31. Codex of the Admonitions (100) - On the second floor of the church, in the
 western chapel.
32. Cat O' Nine Tails (350) - In the High Priest's room, in the locked chest.
33. Effigy of St. Edgar (50) - In the chest in the barracks' bedroom."

nel caso qui c'è il resto:
http://db.gamefaqs.com/computer/doswin/file/thief_ds.txt


The Doctor: Think you've seen it all? Think again. Outside those doors, we might see anything. We could find new worlds, terrifying monsters, impossible things. And if you come with me... nothing will ever be the same again!

Max_R

Ingresso
Prima di muovere anche solo un passo, consultate attentamente la mappa della chiesa: a ovest c'è la fabbrica, il reliquiario (dove si trova il vostro obiettivo) e il magazzino. Per aprire il reliquiario avrete bisogno di due oggetti: uno si trova nella fabbrica, l'altro negli alloggi degli alti prelati. gli stessi sono a est, assieme agli alloggi degli adepti, mentre al centro c'è l'edificio della chiesa. Tutto chiaro?
Sistemate l'hammerita di pattuglia, quindi attendate che quello al balcone se ne vada ed esplorate la zona. A ovest, alcune monete.
Entrare sarà un gioco da ragazzi: rubare la chiave al suddetto hammerita ed entrare dalla porta principale, oppure saltare sulle casse sotto la balconata e raggiungere quest'ultima.

Alloggio di Gredius
Decidendo di passare dall'ingresso principale, salite le scale verso ovest (dove c'è la balconata) e nella stanza troverete un candelabro. Salite le scale sino a una balconata sopra al cortile. Prendete una freccia di fuoco dalla torcia, quindi tornate a ovest per scendere le scale, quindi salite le scale a nord per arrivare alle passerelle sopra l'interno della chiesa.
Vi sono due hammeriti, uno sul lato ovest e uno sul lato est. Il primo ha un borsello con delle monete; stendeteli tutti e due e ascoltate ciò che accade sotto scoprendo che se l'alto prelato ode la campana si allontana dal proprio alloggio per recarvi sull'altare.
Procedete a nord-est per prendere un candelabro e visitare due cappelle, una con delle monete in una ciotola e l'altra con del bottino speciale, il codice delle ammonizioni.
Ora andate a sud, prendete le scale e scendete al piano terra. Entrate nella navata della chiesa e sistemate l'hammerita, prendendo i calici sull'altare. Leggete la nota e scoprirete che il simbolo sacro si trova nell'alloggio dell'alto prelato.
Prendete la ciotola dorata sul banco e procedete a est, uscendo nel cortile. Qui c'è un hammerita da sistemare e delle frecce dal pozzo e dal cespuglio. Salite poi le scale, prendendo il calice dal barile ed entrando nella stanza (alloggio di Griedus).
Ci sono l'alto prelato e la sua guardia. Per farli uscire, tornate verso l'entrata e salite nell'angolo sud-est, dove si trova la campana. Suonatela, quindi procedete di corsa verso questa stanza. I due si saranno allontanati e potrete prendere il simbolo sacro dalla sua scrivania. Nella stanza recuperate anche i candelabri sullo scaffale, il gatto a nove code nel baule e il calice sul tavolo.

Furtarelli
Prima di uscire dall'alloggio, soffermatevi a leggere la nota che si trova sul tavolo in modo da scoprire come costruire l'oggetto obiettivo numero due: si tratta di lavorare un ingranaggio grezzo tramite una stampatrice; ovviamente dovrete prima trovare il pezzo!
Uscite dalla stanza prima che tornino i due e nel cortile procedete a est, nei dormitori degli hammeriti.
Dentro attendate che i due terminino di parlare, quindi sistemate il tizio che resta e andate verso le scale est. Prendete la pozione sullo scaffale e salite.
sistemate la guardia e anche l'hammerita sul banco da lavoro vicino. Prendete le bombe a gas e la brocca dorata.
Uscite sulla vicina balconata e prendete il rubino dalla statua a sudest (è dietro), quindi tornate alle scale e passate dalla grata. Nella stanza da letto sull'altro lato stendete l'hammerita e il prete che dorme e prendete le monete sulla scrivania, l'effige di st.Edgar nel baule e il dipinto sulla parete ovest. Prendete anche la pozione nella libreria a ovest.
Ora scendete e tornate nella chiesa, per poi procedere verso la porta a ovest e udire la conversazione circa l'ispettore Drept tra i due hammeriti. Sistemate quello che viene a pattugliare, quindi spegnate la torcia con una freccia d'acqua e andate a nascondervi dietro alle casse. Rubate anche il secondo sacchetto di monete e dategli ciò che si merita. Entrate nella porta.

L'ingranaggio
Appena entrati ascoltate la conversazione, poi raccogliete la bomba sul tavolo e leggete il libro, quindi procedete a nord e attiviamo il macchinario per stendere la guardia che passa. Disattivatelo e procedete.
Attendate che la guardia nel vicino corridoio passi e aprite la porta ovest per trovarvi nel reliquiario. Qui al piano terra dovete sistemare i due oggetti, il simbolo sacro e l'ingranaggio che ancora non possedete. Salite le scale e prendete il contenuto del baule; aprite la porta e stendete l'hammerita in zona.
Proseguite ora verso sud e scendete le scale. Vi trovate nella stanza magazzino; in fondo a sud raccogliete tutti gli oggetti che vi sono, compreso l'ingranaggio non marchiato.
Tirate la leva vicina e procedete a ovest per arrivare vicino alla porta dell'ispettore Drept. Scassinatela, entrate e prendete tutto quello che c'è, leggendo anche le note (ce n'è una sotto al tavolo). Aprite anche il suo baule, quindi uscite per osservare la stanza successiva; c'è un hammerita di guardia che pattuglia la zona. Sorprendetelo quando si ferma e vi dà le spalle; entrate nell'inceneritore e raccogliete i preziosi quindi uscite a nord verso l'altra stanza.
Ecco la stampatrice! utilizzatela disponendovi sopra l'ingranaggio senza il marchio e attivate il tutto.
Ora potete tornare nel reliquiario per mettera al loro posto il simbolo sacro e l'ingranaggio. La gabbia sospesa al centro della stanza scenderà; correte al piano di sopra per entrare e prendere tutti gli oggetti che trovate, calice compreso.
Ora tornate alla chiesa e continuate verso sud per uscire e completare la missione.
"Dall'altra parte dello schermo sembrava tutto cosa facile..."

Leon

il problema e che non so come entrare nella chiesa :o


garret

se sei arrivato alla piazza del mercato delle pietre dovresti trovare il glifo sula porta della chiesa(te la trovi di fronte) cliccando su di esso ti dovrebbe dare l'accesso alla chiesa dopo un breve filmato.Buona fortuna :)