screenshot Far Cry contro Doom 3

Aperto da Italia 1, 02 Settembre 2004, 18:59:19

Discussione precedente - Discussione successiva

0 Utenti e 2 Visitatori stanno visualizzando questa discussione.

af624726

Citazioneappena iniziato il gioco eh ? non ti si blocca più il disco ? Io forse ho capito il motivo dei blocchi:



72 gradi una GPU dopo circa 10-15 minuti di pc acceso... a provare Everest Ultimate 2006 !!!! Mi sembrano un pò tantini...


in effetti nn è molto bilanciato il carico a vedere così...
scusa ma a 72° ti dà già problemi dici?

The Doctor: Think you've seen it all? Think again. Outside those doors, we might see anything. We could find new worlds, terrifying monsters, impossible things. And if you come with me... nothing will ever be the same again!

Italia 1

no, ma dopo una mezz'ora che gioco con le prestazioni a panacca... (tutto tassativamente al max). sul pannello dei driver nvidia mi dà solo una temperatura, forse è la gpu più esterna. in effetti il raffreddamento di questa scheda non è che mi convince molto...

PC wallet TR1950x-7970-16GB DDR4 2133 - PC soffitta Ryzen9 5950x-6900xt-32GB DDR4 3000 - PC camera Ryzen9 3900x-6900xt-32GB DDR4 3000

Max_R

Guarda... Ho dovuto mettere un secondo lettore (Lg) per farlo funzionare... Ovviamente avendo cancellato i salvataggi ho preferito salvare e prime schermate ;)
Mi sono accorto che l'hdd raggiunge i 65° grazie a Farcry :D


goriath

Forse sarà quella più interna a scaldare di più, quella all' interno del "panino" nVIDIA;)

OLD SCHOOL: Because it was done right the first time
/!\\ PM box piena: per contattarmi inviatemi una mail

Italia 1

Queste sono le temperature dopo un paio di ore di gioco a Far Cry (temperatura nella stanza 28 gradi)



E questi sono altri screenshot di Far Cry. Quant'è bella l'acqua !!!









PC wallet TR1950x-7970-16GB DDR4 2133 - PC soffitta Ryzen9 5950x-6900xt-32GB DDR4 3000 - PC camera Ryzen9 3900x-6900xt-32GB DDR4 3000

Max_R

Quant'è bello questo gioco :h gli ultimi giochi della Id avevano problemi a gestire gli spazi aperti... Sono importantissimi per dare varietà ad un gioco a mio parere... Se Doom 3 (ma anche Quake 3 in realtà) non fosse stato tanto carente sotto questo aspetto sarebbe stato sicuramente più competitivo :(


Italia 1

Dovevano mettergli il motore Crytek !!!!

PC wallet TR1950x-7970-16GB DDR4 2133 - PC soffitta Ryzen9 5950x-6900xt-32GB DDR4 3000 - PC camera Ryzen9 3900x-6900xt-32GB DDR4 3000

Italia 1

Max_R, io per andare avanti così spedito ho attivato -DEVMODE e difficoltà al minimo, mica ho tempo di starci 10 ore al giorno davanti al pc !!!! ce ne stò si e no un'ora di cui mezza o proprio al max tutta per giocare a far cry. Questo è un'altro shot, anche Doom3 era in grado se non ricordo male di eguagliare questa qualità, ma perchè non ci riesco ??? Aspetto driver nuovi...
ps: l'immagine l'ho tagliata (prendeva 1 MB) per non perdere molto in qualità





PC wallet TR1950x-7970-16GB DDR4 2133 - PC soffitta Ryzen9 5950x-6900xt-32GB DDR4 3000 - PC camera Ryzen9 3900x-6900xt-32GB DDR4 3000

afsfaes

Veramente belli italia 1!
Che risoluazione, antialiasing e anisotropico avevi??;)

Italia 1

1280 x 1024 (max del monitor), sul gioco tutte le impostazioni stanno su "molto alta", sul pannello dei driver nvidia sta su "qualità ottimale", il resto dei filtri è abilitato o su "controllo applicazione".
Questo è il log di far cry, riconosce le due cpu, chissà se le sfrutta...

Log Started at Sunday, June 25, 2006 20:55:51
FileVersion: 1.1.3.1395
ProductVersion: 1.1.3.1395

--- CPU detection ---
Number of system processors: 2
Number of available processors: 2
Processor 0:
CPU: AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 4800+
Family: 15, Model: 3, Stepping: 2
FPU: on-chip
CPU Speed (estimated): 2411.052623 MHz
MMX: present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 1:
CPU: AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 4800+
Family: 15, Model: 3, Stepping: 2
FPU: on-chip
CPU Speed (estimated): 2411.065175 MHz
MMX: present
SSE: present
3DNow!: present
Serial number not present or disabled

---------------------
OS User name: 'Italia 1'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2000000029802322)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.0000)
Lua cvar: (cl_projectile_light,1)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,2)
Lua cvar: (d3d9_TextureFilter,TRILINEAR)
Lua cvar: (e_active_shadow_maps_receving,2)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,0)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,3.000000)
Lua cvar: (e_detail_texture_quality,1)
Setting e_EntitySuppressionLevel to 0
Lua cvar: (e_flocks,1)
Lua cvar: (e_light_maps_quality,2)
Lua cvar: (e_max_entity_lights,4)
Lua cvar: (e_obj_lod_ratio,10.000000)
Lua cvar: (e_overlay_geometry,1)
Lua cvar: (e_particles_lod,1.000000)
Lua cvar: (e_particles_max_count,8192)
Lua cvar: (e_shadow_maps,1)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,20.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,1)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,0)
Lua cvar: (e_use_global_fog_in_fog_volumes,0)
Lua cvar: (e_vegetation_min_size,0.000000)
Lua cvar: (e_vegetation_sprites_distance_ratio,1.000000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,1)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,italian)
Lua cvar: (g_playerprofile,default)
Lua cvar: (g_serverprofile,)
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Lua cvar: (i_dinputkeys,1)
Setting i_direct_input to 1
Lua cvar: (i_mouse_accel,0.0)
Lua cvar: (i_mouse_accel_max,100.0)
Lua cvar: (i_mouse_mirror,0)
Lua cvar: (i_mouse_smooth,0.0)
Lua cvar: (log_FileVerbosity,3)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,3)
Lua cvar: (p_deathtime,30)
Lua cvar: (p_lightrange,15)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,Italia 1)
Lua cvar: (r_Beams,1)
Lua cvar: (r_Brightness,0.610000)
Lua cvar: (r_checkSunVis,2)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.582500)
Lua cvar: (r_CoronaFade,0.125000)
Lua cvar: (r_Coronas,1)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,0)
Lua cvar: (r_DepthBits,24)
Lua cvar: (r_DetailDistance,16.000000)
Lua cvar: (r_DetailNumLayers,2)
Lua cvar: (r_DetailTextures,1)
Lua cvar: (r_DisableSfx,0)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,2)
Lua cvar: (r_EnvCMupdateInterval,0.050000)
Lua cvar: (r_EnvLCMupdateInterval,0.050000)
Lua cvar: (r_EnvLightCMSize,16)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,3)
Lua cvar: (r_EnvTexUpdateInterval,0.001000)
Lua cvar: (r_Flares,1)
Lua cvar: (r_FSAA,1)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,2)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.000000)
Lua cvar: (r_Glare,3)
Lua cvar: (r_GlareQuality,2)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,1)
Lua cvar: (r_Height,1024)
Lua cvar: (r_MotionBlur,1)
Lua cvar: (r_ProcFlares,1)
Lua cvar: (r_Quality_BumpMapping,3)
Lua cvar: (r_Quality_Reflection,0)
Lua cvar: (r_RenderMode,2)
Lua cvar: (r_ScopeLens_fx,1)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,2)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,0)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,0)
Lua cvar: (r_TexSkyResolution,0)
Lua cvar: (r_Texture_Anisotropic_Level,1)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,1)
Lua cvar: (r_VolumetricFog,1)
Lua cvar: (r_VSync,0)
Lua cvar: (r_WaterReflections,1)
Lua cvar: (r_WaterRefractions,1)
Lua cvar: (r_WaterUpdateFactor,0.001000)
Lua cvar: (r_Width,1280)
Lua cvar: (s_CapsCheck,0)
Lua cvar: (s_CompatibleMode,0)
Lua cvar: (s_DopplerEnable,1)
Lua cvar: (s_DopplerValue,1.0)
Lua cvar: (s_DummySound,0)
Lua cvar: (s_EnableSoundFX,1)
Lua cvar: (s_InactiveSoundIterationTimeout,1)
Lua cvar: (s_MaxActiveSoundSpots,100)
Lua cvar: (s_MaxHWChannels,28)
Lua cvar: (s_MaxSoundDist,500)
Lua cvar: (s_MinHWChannels,16)
Lua cvar: (s_MinRepeatSoundTimeout,200)
Lua cvar: (s_MusicEnable,1)
Lua cvar: (s_MusicMaxPatterns,12)
Lua cvar: (s_MusicStreamedData,1)
Lua cvar: (s_MusicVolume,0.5824999213218689)
Lua cvar: (s_SampleRate,44100)
Lua cvar: (s_SFXVolume,1)
Lua cvar: (s_SoundEnable,1)
Lua cvar: (s_SpeakerConfig,6)
Lua cvar: (s_VisAreasPropagation,10)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,0)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 0
Setting sys_spec to 3
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Lua cvar: (ui_BackGroundVideo,1)
Lua cvar: (ui_EasyToolTip,0)
Lua cvar: (ui_RepeatDelay,200)
Lua cvar: (ui_RepeatSpeed,40)
Lua cvar: (ui_ToolTipDelay,1500)
Lua cvar: (ui_ToolTips,1)
Lua cvar: (ui_TriggerUIEvents,1)
Lua cvar: (ui_TriggerWidgetEvents,1)
Loading system configuration
Opening pack file f:\far cry\fcdata\localized\italian.pak
Opening pack file f:\far cry\fcdata\localized\italian1.pak
Opening pack file f:\far cry\fcdata\localized\italian2.pak
Opening pack file f:\far cry\fcdata\ccgf_cache.pak
Opening pack file f:\far cry\fcdata\effects.pak
Opening pack file f:\far cry\fcdata\music.pak
Opening pack file f:\far cry\fcdata\objects.pak
Opening pack file f:\far cry\fcdata\objects1.pak
Opening pack file f:\far cry\fcdata\objects2.pak
Opening pack file f:\far cry\fcdata\scripts.pak
Opening pack file f:\far cry\fcdata\shaders.pak
Opening pack file f:\far cry\fcdata\sounds.pak
Opening pack file f:\far cry\fcdata\textures.pak
Opening pack file f:\far cry\fcdata\textures1.pak
Network initialization
network hostname: giordano
  ip:127.0.0.1
Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 9.0c installed
System: VideoCard Detected: nVidia (Unknown)
Direct3D9 driver is creating...
Best-match display mode: 1280x1024x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
D3D Adapter: Driver name: nv4_disp.dll
D3D Adapter: Driver description: NVIDIA GeForce 7950 GX2
D3D Adapter: Driver version: 6.14.10.9131
D3D Adapter: Driver GUID: D7B71E3E-41D4-11CF-99561E0200C2CB35
D3D Adapter: VendorId = 4318
D3D Adapter: DeviceId = 660
D3D Adapter: SubSysId = 571741826
D3D Adapter: Revision = 161
D3D Detected: NVidia video card
D3D Driver: MaxTextureBlendStages   = 8
D3D Driver: MaxSimultaneousTextures = 8
  Using '8888' pixel texture format
  Using 'Alpha8' pixel texture format
  Using 'Alpha8Lum8' pixel texture format
  Using 'V16U16' pixel texture format
  Using 'Depth24' pixel texture format
  Using 'BumpV8U8' pixel texture format
  Using 'BumpQ8W8U8V8' pixel texture format
  Using 'BumpX8L8U8V8' pixel texture format
  Using 'BumpU5V5L6' pixel texture format
  Using '3Dc' pixel texture format
  Using 'DXT1' pixel texture format
  Using 'DXT3' pixel texture format
  Using 'DXT5' pixel texture format
D3D Driver: Supports trilinear texture filtering
D3D Driver: Allowed projected textures with Env. bump mapping
D3D Driver: Supports alpha palettes
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports Z biasing
D3D Driver: Supports scissor test
D3D Driver: Supports stream offset
D3D Driver: Supports non-power-of-2 textures
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Supports Stencil shadows
D3D Driver: Supports Two-Sided stencil
D3D Driver: Textures (0x0)-(4096x4096), Max aspect 4096
Apply TRILINEAR texture filtering
Warning: Disabled 3DC for NVidia card
 ****** D3D9 CryRender Stats ******
 Driver description: NVIDIA GeForce 7950 GX2
 Full stats: HAL (pure hw vp): NVIDIA GeForce 7950 GX2
 Hardware acceleration: Yes
 Full scene AA: Enabled: 2x Samples (0 Quality)
 Projective EMBM: Enabled
 Detail textures: Enabled
 Z Buffer Locking: Enabled
 Multitexturing: Supported (8 textures)
 Use bumpmapping : Enabled (DOT3)
 Use paletted textures : Disabled
 Current Resolution: 1280x1024x32 Full Screen
 Maximum Resolution: 1280x1024
 Maximum Texture size: 4096x4096 (Max Aspect: 4096)
 Texture filtering type: TRILINEAR
 HDR Rendering: FP16
 MRT Rendering: Enabled
 Occlusion queries: Supported
 Geometry instancing: Supported
 NormalMaps compression: V8U8
 Gamma control: Hardware
 Vertex Shaders version 3.0
 Pixel Shaders version 3.0
 Use Hardware Shaders for NV4x GPU
 Pixel shaders usage: PS.3.0, PS.2.0 and PS.1.1
 Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1
 Shadow maps type: Depth maps
 Stencil shadows type: Two sided
 Lighting quality: Highest
 *****************************************

Init Shaders
  7 Shader files found.

  127 Shader files found.

Construct Shader ''...ok
Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'HDRProcess'...ok
Compile System Shader 'SunFlares'...ok
  2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
  34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok
Console initialization
Time initialization
Input initialization
Initializing Direct Input
Direct Input initialized (CryInputDLL)
Initializing Keyboard
Keyboard initialized
Initializing mouse
Mouse initialized
Found 16 joystick devices
Joystick 0 not plugged in!
Joystick 1 not plugged in!
Joystick 2 not plugged in!
Joystick 3 not plugged in!
Joystick 4 not plugged in!
Joystick 5 not plugged in!
Joystick 6 not plugged in!
Joystick 7 not plugged in!
Joystick 8 not plugged in!
Joystick 9 not plugged in!
Joystick 10 not plugged in!
Joystick 11 not plugged in!
Joystick 12 not plugged in!
Joystick 13 not plugged in!
Joystick 14 not plugged in!
Joystick 15 not plugged in!
Joystick initialized
initializing Key/name Mapping
Sound initialization
------------------------------------------CRYSOUND VERSION=3.610000
CRYSOUND Driver: Driver audio principale
Total number of channels available: 312
Set speaker mode surround
Font initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities:  FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH MMX FXSR SSE SSE2 HTT 3DNow! ok
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
Loading ...s\characters\pmodels\hero\hero_mp.ccg
WARNING: Connectivity warning: there are 1 open edges (3550 closed, 2367 faces, 0 planes, 0 vertices)
System Shutdown
Releasing UI System...


PC wallet TR1950x-7970-16GB DDR4 2133 - PC soffitta Ryzen9 5950x-6900xt-32GB DDR4 3000 - PC camera Ryzen9 3900x-6900xt-32GB DDR4 3000