Amigamerlin 3.1 R10 coming soon

Aperto da Glide, 04 Maggio 2005, 15:43:29

Discussione precedente - Discussione successiva

0 Utenti e 1 Visitatore stanno visualizzando questa discussione.

goriath

CitazioneAnd in english ? (or in french ?)
i used a translator online and the result is terrible !
:h

My english is not good, but i will try to do my best.

Translation

Hi guys,
In the next days we will release a new driver set, that will born with the Alpha 28 D3D core, new opengl library very good for quality and performance (new glide3x, but uncertain) and for the first time it will include a "new our dll" in the standard driver package. In fact, the installation program will supply to install system dxtn.dll correctly. This DLL, wich we have discuss here: https://www.forumzone.it/showthread.php?t=14673, it will be only a container lacking of functions. It will be the user that will have to replace it with the real one. Any way drivers will works correctly as well also if no replacement will be made. We chose this solution avoiding copyright problems.

Now, D3D section have new triangle setup optimized routine. The benefits are appreciable with all games based on UT2003, Unreal2 and UT2004 graphic engine. NFSU, although is still not appreciable, but it denotes a good increment in perfomance. Good feedbacks also from other games like Spiderman the movie; it works very well, also with FSAA activated (with Voodoo5 6000 you will have very good response at 1024x768x32 bit with FSAA2x). Good news also from MAFIA, GTA3, GTA3 Vice City, Max Payne 2, F1GP4 Tomb Raider AOD (videoclip problem unsolved at the moment) and Vietcong all at 1024x768x32 bit with FSAA2x!

Restyling for OpenGL section. The improvements regard in particular T&L routine. All games that i tried show FPS increase and higher compatibility of new Dxtn.dll. Many games helped me for tests, exactly: Call of Duty, Call Of Duty United Offensive, MOHAA, MOH Breakthru, MOH Spearhead, RTCW, Enemy Territory, Star Wars Jedy Knight, Star Wars – Jedy Outcast, Serious Sam Second Encounter, Never Wnter Night. Most of them were demos, but i think that new DLL will works fine also in complete games.

When the new driver will be released, at the same time will be available an "HOW TO" guide to avoid every problems. Installation must be executed NECESSARILY trough the control panel.

Starting from this release, for desire of SFFT, the Amigamerlin driver will have to represent the work's stability that Paul (SFFT) is carryng out, so they will be the natural evolution in stability and in performance of D3D-ALPHA driver core, which development is carried on from SFFT, and it will be also the evolution of all mature driver sections which are optimized of time in time.

There will be nice surprise also for Voodoo3 and Voodoo2 owners !!

Regards


Ciao :)

Questo messaggio è stato aggiornato da goriath il 06/05/2005  alle ore  01:41:26
OLD SCHOOL: Because it was done right the first time
/!\\ PM box piena: per contattarmi inviatemi una mail

Amigamerlin

Citazione
CitazioneAnd in english ? (or in french ?)
i used a translator online and the result is terrible !
:h

My english is not good, but i will try to do my best.

Translation

Hi guys,
In the next days we will release a new driver set, that will born with the Alpha 28 D3D core, new opengl library very good for quality and performance (new glide3x, but uncertain) and for the first time it will include a "new our dll" in the standard driver package. In fact, the installation program will supply to install system dxtn.dll correctly. This DLL, wich we have discuss here: https://www.forumzone.it/showthread.php?t=14673, it will be only a container lacking of functions. It will be the user that will have to replace it with the real one. Any way drivers will works correctly as well also if no replacement will be made. We chose this solution avoiding copyright problems.

Now, D3D section have new triangle setup optimized routine. The benefits are appreciable with all games based on UT2003, Unreal2 and UT2004 graphic engine. NFSU, although is still not appreciable, but it denotes a good increment in perfomance. Good feedbacks also from other games like Spiderman the movie; it works very well, also with FSAA activated (with Voodoo5 6000 you will have very good response at 1024x768x32 bit with FSAA2x). Good news also from MAFIA, GTA3, GTA3 Vice City, Max Payne 2, F1GP4 Tomb Raider AOD (videoclip problem unsolved at the moment) and Vietcong all at 1024x768x32 bit with FSAA2x!

Restyling for OpenGL section. The improvements regard in particular T&L routine. All games that i tried show FPS increase and higher compatibility of new Dxtn.dll. Many games helped me for tests, exactly: Call of Duty, Call Of Duty United Offensive, MOHAA, MOH Breakthru, MOH Spearhead, RTCW, Enemy Territory, Star Wars Jedy Knight, Star Wars – Jedy Outcast, Serious Sam Second Encounter, Never Wnter Night. Most of them were demos, but i think that new DLL will works fine also in complete games.

When the new driver will be released, at the same time will be available an "HOW TO" guide to avoid every problems. Installation must be executed NECESSARILY trough the control panel.

Starting from this release, for desire of SFFT, the Amigamerlin driver will have to represent the work's stability that Paul (SFFT) is carryng out, so they will be the natural evolution in stability and in performance of D3D-ALPHA driver core, which development is carried on from SFFT, and it will be also the evolution of all mature driver sections which are optimized of time in time.

There will be nice surprise also for Voodoo3 and Voodoo2 owners !!

Regards


Ciao :)

Questo messaggio è stato aggiornato da goriath il 06/05/2005  alle ore  01:41:26

Grazie Goriath per il supporto gran bel lavoro !! ;)

Thanks Goriath for the support , really great job !! ;)

@ Nightbird Thank you to you too.:)

Amigamerlin
3DFX Zone Administrator

... il Ritorno del RE.

goriath

Mah...'nsomma :D, comunque ti ringrazio :o

A parte gli eventuali errori scolastici, l' inglese non è una lingua difficile, ma l' italiano si :)



Questo messaggio è stato aggiornato da goriath il 06/05/2005  alle ore  15:44:25
OLD SCHOOL: Because it was done right the first time
/!\\ PM box piena: per contattarmi inviatemi una mail

peppos83

Ragazzi, ora ke c penso Nightbird ha proprio ragione :eek: sarebbe bello avere i core D3D degli SFFT anke in ambiente Win98/ME ;) si potrebbe fare:sag:???

HD3850 - V5 5500pci (Tnx Amigamerlin) - SIS Mirage Graphics Sfidatemi :kazim:

Amigamerlin

CitazioneRagazzi, ora ke c penso Nightbird ha proprio ragione :eek: sarebbe bello avere i core D3D degli SFFT anke in ambiente Win98/ME ;) si potrebbe fare:sag:???



Spiacente ma non è possibile.:(
Ciao

Amigamerlin
3DFX Zone Administrator

... il Ritorno del RE.

sanford

CitazioneSpiacente ma non è possibile.:(
Ciao



Allora meglio chiedere a Raziel di integrare la parte Glide/OpenGL degli Amigamerlin 3.1 nei suoi drivers, giusto? Tanto lui sviluppa solo la parte D3D...;)

A proposito Amiga, c'è una minima speranza di convincere Daniel a mettere mano al D3D dei drivers? O quantomeno, convincerlo a collaborare con SFFT dividendo i compiti in questo modo:

1)SFFT --> ricerca della compatibilità

2)Daniel Borca --> ottimizzazione del codice

Ricordo bene che Daniel odia Microsoft ma se riesci a fargli cambiare idea meriti un monumento.:sag:


P.S. Ora che ho tolto la Voodoo dal pc e ho messo la 9800 posso giocare con tutto ma gioco meno di prima, mi manca il sapore della sfida...:(

Devo fare un muletto al più presto...:duo
Powered by 3DFX Voodoo 5 5500

goriath

Io non lo chiamerei muletto; mi sa di offensivo nei confronti della 6k e me la sminuisce un po ;)

Comunque se Daniel dovesse mettere mano al D3D poi la statua la dobbiamo fare a lui :duo

OLD SCHOOL: Because it was done right the first time
/!\\ PM box piena: per contattarmi inviatemi una mail

Amigamerlin

CitazioneIo non lo chiamerei muletto; mi sa di offensivo nei confronti della 6k e me la sminuisce un po ;)

Comunque se Daniel dovesse mettere mano al D3D poi la statua la dobbiamo fare a lui :duo



:D :D :Deheheheehehhe
veramente la statua avremmo già dovuto fargliela :cool:.

@ Sanford,
ho provato a convincerlo ma non c'è verso !!

Sfortunatamente Lui pensa che "la gente non sia meritevole" :(:( (e non ha tutti i torti) e che non trova nessun motivo per un secondo impegno in direzione D3D.

... Pazienza ... comunqe SFFT sta facendo un ottimo lavoro.

Ciao

Amigamerlin
3DFX Zone Administrator

... il Ritorno del RE.

goriath

Vero ;)
Però è veramente un peccato :(, sarebbero i driver più potenti della terra :(

OLD SCHOOL: Because it was done right the first time
/!\\ PM box piena: per contattarmi inviatemi una mail

Amigamerlin

Ulteriori Aggiornamenti:

SFFT ha appena individuato un bug sulla nuova routine di trangle setup e sta provvedendo al suo Fix.
Aspettatevi news a breve ;).

Ciao

Amigamerlin
3DFX Zone Administrator

... il Ritorno del RE.